I remeber many time play SMW and take me 3 years to finish it, but I have 5 or 6 years when I play it, SMG take me 2 or 3 weeks, but I play a lot more Wii than SNES and I have 17 years.
I remeber many time play SMW and take me 3 years to finish it, but I have 5 or 6 years when I play it, SMG take me 2 or 3 weeks, but I play a lot more Wii than SNES and I have 17 years.
I think you're all just getting taller. It's perfectly natural at this point in your lives.
| Grey Acumen said: It's not just simply a matter of us getting better at games. It's also a matter that we're learning the logistics of the universe belonging to each series. That is the reason we keep going back to those IPs no matter how often we've seen them. They always have a sense of familiarity because there are always basic fundamental issues that carry over from game to game. Of course, this also means we can run through those games much faster than their predecessors. |
That's pretty much it. Playing Link to the Past was different because there wasn't a set formula for the Zelda series (especially after Link's Adventure). Now after playing LttP, Ocarina of Time, and Majora's Mask... gamers are pretty familiar with the forumla (or at least Zelda fans are). You don't spend as much time figuring out what to do or where to go as you used to because you have a pretty good idea of it.
That's another thing, games are far more hint-y than they used to be. Once upon a time it was more common to have to do a lot of exploring before you even found out where you should be going. Now it's more likely that the developers will give you a map, compass, and a swift kick to the rear that gets you halfway there before even really letting you loose. Developers that don't do that get lowballed for having "confusing" games.
oh, that's not even counting the issues where they literally don't tell you anything at all. I never would have gotten through the LttP game if I hadn't had that little tiny hints booklet that you're supposed to not open :P
Now all the hints are usually in game as long as you know where to look for them.
Actually, Metroid is a perfect example of this, the original game didn't tell you anythign of where to go or what enemies did what and what to shoot them with, etc. Now in Metroid Prime 3, all you have to do is scan the enemy and you'll know everything you need to know. It's actually something I found very cool about the game, cause it gave you everything you'd get from a strategy guide, but it felt like a natural in game way of finding out that information. It really helped heighten the immersion of the game.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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| The Ghost of RubangB said: I think you're all just getting taller. It's perfectly natural at this point in your lives. |
yes. I remember a Mars chocolate bar to be such a better deal when I was a young one. Same price but sooo much bigger.
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