| Grey Acumen said: It's not just simply a matter of us getting better at games. It's also a matter that we're learning the logistics of the universe belonging to each series. That is the reason we keep going back to those IPs no matter how often we've seen them. They always have a sense of familiarity because there are always basic fundamental issues that carry over from game to game. Of course, this also means we can run through those games much faster than their predecessors. |
That's pretty much it. Playing Link to the Past was different because there wasn't a set formula for the Zelda series (especially after Link's Adventure). Now after playing LttP, Ocarina of Time, and Majora's Mask... gamers are pretty familiar with the forumla (or at least Zelda fans are). You don't spend as much time figuring out what to do or where to go as you used to because you have a pretty good idea of it.
That's another thing, games are far more hint-y than they used to be. Once upon a time it was more common to have to do a lot of exploring before you even found out where you should be going. Now it's more likely that the developers will give you a map, compass, and a swift kick to the rear that gets you halfway there before even really letting you loose. Developers that don't do that get lowballed for having "confusing" games.







