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Forums - Nintendo - A disruptive path to VR for Nintendo

JRPGfan said:

Maybe one day mobile phones will be strong enough for VR.

But until then its only "radios and tvs" (console & pc).

Its a new medium, there was a time when people probably thought the radio would never catch on, or the tv for that matter.

Wires or not, isnt going to be what makes or breaks it.

Obviously phones will one day be powerful enough, but how long will that take?



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spemanig said:
JRPGfan said:

Maybe one day mobile phones will be strong enough for VR.

But until then its only "radios and tvs" (console & pc).

Its a new medium, there was a time when people probably thought the radio would never catch on, or the tv for that matter.

Wires or not, isnt going to be what makes or breaks it.

Obviously phones will one day be powerful enough, but how long will that take?

Phones already have VR.... simlpe stuff, and movies.

However for now, gameing with VR on a phone isnt going to give you a good experiance.

So you ll have to make do with PC & console.

 

How long until you can get a impressive VR gameing experiance on your phone?  Ask me again in 10years time.



VR doesn't have to be state of the art. If you want to run the latest AAA games in VR then you need pricey hardware but more basic hardware like the Switch could do it. 1280x720 screen is 640x720 per eye. PS-VR is 960x1080 per eye which is much better but it doesn't mean you can't have a good experience at the lower resolution. I'm sure a VR version of Mario 64 could run very well on Switch even massively enhanced and be great fun actually immersed in that world.

What was the N64 again, a 64bit cpu with a 90mhz speed and a 60mhz gpu. Gamecube a 485mhz ppc cpu and something like a 162mhz gpu. 24MB of system memory, 16MB of slow memory and 3MB of video memory. Switch could probably do an amazing version of Zelda windwaker in VR with higher resolution and improved textures.