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Forums - Nintendo - Captivated by XCX all over again

GoOnKid said:

The thing is, I am using a walkthrough for this quest, but I grabbed some lobsters beforehand, and now I can't find which one I am missing.. -.-

Oh no, that sounds terrible! Hope you'll get them eventually.

I'll probably leave that for post game.. ¬.¬



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curl-6 said:
bigtakilla said:

NO REMASTERS, move along.

Monolith  Soft (even with their new Kyoto recruits) are a tiny dev team, spread out far too small already. BLADE X-2 YESTERDAY!!!

For the record, I am opposed to remasters and consider them a waste of resources and a sign of the creative bankruptcy of current gen gaming.

I'm talking about what I expect to happen, not what I want to happen.

I see.



This was a game I skipped (due to owning xbone,ps4 and a Wiiu and no time. Might have to pick it up



I'm hoping at some point to get back to it, but I'm in the final stages of a full-time doctorate whilst working a part-time teaching job so time for games is limited. Which is particularly annoying when my tastes have shifted quite strongly towards long, involving games. My 3DS is getting a lot of love thanks to Fire Emblem Fates (100 hours plus so far) and I've just started Monster Hunter Generations (well, 14 hours), which isn't leaving much time, or even any time, for Tokyo Mirage Sessions (I've done the first chapter) or Xenoblade Chronicles X.

I sank 50 hours into X last December, and then another 70 hours in the first few months of this year. I agree with your comments on the main narrative and the seriously underwhelming ending. For all the ambition, it's also quite clearly a mid-tier game in terms of budget, it's not had the kind of resources thrown at it that Breath of the Wild is receiving, for example. When it works though, it's unlike any single player RPG I've played. The depth of mechanics and systems becomes intoxicating, the world is stunning, and that combination of mechanical and systematic depth, aesthetic and world design, makes it one of the strongest role playing games I've played in one very key sense: your role within the game, one explorer among many on an alien world, comes across incredibly strongly thanks to the unity of systems and aesthetics. I honestly think X is held back by an attempt to have a single core narrative thread at the heart of it. The scale of the world and game would have been better served by embracing stronger secondary narratives, I think, rather than pursuing a traditional main quest.

I really hope I find the time to get back to it and continue with the quests I'm yet to do, because when it clicks, it's absolutely superb.



MohammadBadir said:
Monolith Soft might not always nail the story department (which they did in XC), but they always nail the world building. Simply amazing.

If they made XCX in the mindset of making sequels, they have set up a really good foundation for a really good story IMO. The ending had a lot of questions that didn't get answered. There's also so much they can expand upon too. 



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Nogamez said:
This was a game I skipped (due to owning xbone,ps4 and a Wiiu and no time. Might have to pick it up

If you can pick this and TMS#FE up, you'll have a lot more reason to play your Wii U, just saying. :) pretty sure Xenoblade X is like $35 New on Amazon too (New is always better for games like this) 



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It's a sandbox open world JRPG that focusing on exploring. But very weak on story overall, unlike the first Xenoblade Chronicles that has deep character story background and better story telling. Is just like playing Monster hunter with mecha on turn based gameplay mechanic. For Wii U it has the best graphical aspect beside Bayoneta.



curl-6 said:

 

160 hours in and I'm still adore this beautiful world:

Replayed original XBC recently. I appreciated consistence of the plotline and gorgeous cut-scenes, but XCX is just better in any other term. Combat, music, exploring. XBC also was kinda ridiculous with the final bossfight and true Monado's form. Glad to see that Monolith Soft almost rid off the "cliche anime" aspect in XCX. Serious sci-fi shit, baby.



Paatar said:

If they made XCX in the mindset of making sequels, they have set up a really good foundation for a really good story IMO. The ending had a lot of questions that didn't get answered. There's also so much they can expand upon too. 

I haven't played XCX, but from what I've seen, the story seems mostly disconnected from the original Xenoblade. If that's the case, then I wonder why they didn't just go with a new title (Xenodoll? Ehh).



250hours to date, bought at launch and stopped in January.

Finished the main story at 150hrs.

Best Nintendo game this gen, by far.



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