“With Forza Horizon III I think the great example we do have is the Turn 10 Team, which is in Redmond, Washington, and the Playground Team, which is in Leamington Spa in the UK. Turn 10 works on Forza Motorsport and Playground works on Forza Horizon, but they use a shared engine and pipeline. The technology advances that they make together, iteratively, as they launch each one of the franchises leads to a better product for both. It’s fantastic, because the technology advances faster.
Eagle-eyed gamers have commented that the oceans in Forza Horizon 3 look remarkably similar to those in Sea of Thieves, suggesting that Playground may have collaborated with Rare, but Spencer declined to comment.
Titanfall 2 will be one of the first games to take advantage of the increased power of the PS4 Pro, both of which are launching within the next three weeks. And while developer Respawn is tweaking the game so it looks better and smoother on Sony's new system, executive producer Drew McCoy says players shouldn't expect AAA games to run at native 4K now or at any point in the near future.
"It’s not native 4K and I would be surprised if anyone saw native 4K with AAA-level games any time soon," McCoy recently told Stevivor. "It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do [native 4K]." McCoy said that instead of pumping up the overall resolution, the team has higher-resolution shadows, higher particle counts, and a more stable framerate.










