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Forums - Nintendo - Starfox devs nearly lost secret N64 documents after drunk accident

From Dylan Cuthbert, one of the coders of Starfox 1 and 2:

"I remember one from my Nintendo days where Giles (Goddard, fellow coder on StarFox) and I had been drinking with the Nintendo staff, this was towards the end of StarFox 2 and Giles had just got the loose leaf documentation (several hundred pages) for the very early prototype of the N64... anyway, I didn't have my bicycle so I hitched a lift on the back of Giles' (it had two metal pegs attached to the back wheel that you could stand on, and this kind of "double riding" was often seen in Japan in the 80s and 90s) ... anyway, we get back to town and we're crossing a busy road when Giles hits a pothole or something and we go flying, but so do the 100s of loose leaf pages, all over the road in central Kyoto... and the walk light blinked to red so we were laughing our heads off, completely drunk, frantically scrambling around picking up all this top secret documentation, jamming up the traffic. It took a while."

http://gonintendo.com/stories/266183-random-time-star-fox-developers-almost-leaked-nintendo-64-deta



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Lol, thats interesting.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

I bet it went like this...



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

No wonder they didn't return for Star Fox 64...



Haaaahahaha!! That's a great story. I love how chill they were, despite spilling very secret documents on the road like that and laughing about it.



 

              

Dance my pretties!

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