binary solo said: I think with a $100 million budget they were screwed either way. MS stumps up $20 million for 1 year exclusivity but Xbox has too low of a user base to make profit, which was always obvious. Multiplatform release gives you more sales, but you now have to make over $100 million to break even, which means >3.7million full price sales or equivalent. Which was maybe more likely than achieving ~ 3 million in full price sales without PS4, but still not guaranteed. I can totally see the allure of a $20 million cash up front injection. Money now is better than money later, but I don;t know if it was the right path to achieving or maximising profits. It's possible SE simply overestimated the popularity of the reboot and they should have forced a lower budget on the game, thereby reducing the level of concern over profitability. |
That's the crazy thing. According to SE they needed 5 million sales for the first TR to be successful.
I think at the time it made sense. To feed of the uncharted hype and use that to drive up sales of TR during holiday season. Uncharted being launched around the same time may have helped keep RotTR afloat amongst the big hitters. However, the 11 month delay is what ultimately screwed the pooch. An early summer release would have been perfect. People would have played uncharted and then traded it in for RotTR a month later. Paying full price wouldn't have been so much of an issue.
Now they are competing against big guns and half a dozen other new releases with people full well knowing the game will most likely be heavily discounted by the end of November.