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I think with a $100 million budget they were screwed either way.

MS stumps up $20 million for 1 year exclusivity but Xbox has too low of a user base to make profit, which was always obvious.

Multiplatform release gives you more sales, but you now have to make over $100 million to break even, which means >3.7million full price sales or equivalent. Which was maybe more likely than achieving ~ 3 million in full price sales without PS4, but still not guaranteed.

I can totally see the allure of a $20 million cash up front injection. Money now is better than money later, but I don;t know if it was the right path to achieving or maximising profits. It's possible SE simply overestimated the popularity of the reboot and they should have forced a lower budget on the game, thereby reducing the level of concern over profitability.



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