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Forums - Gaming - Opinion: No man's sky has the potential to surpass even Minecraft.

With the amount of negative press and disappointment towards it, I doubt it. I think it will do well, but eventually it will fade away.



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).

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barneystinson69 said:

With the amount of negative press and disappointment towards it, I doubt it. I think it will do well, but eventually it will fade away.

I wish you were wrong but I don't think you are.  This game has been killed, kicked on ground, spit on, run over, drawn and quartered, thumped with rubber bands and tbagged for good measure.

It's a shame because I like the game and it has enormous potential for updates.  I wish it had been multiplatform and there never was a flood causing need for console exclusivity.



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

zero129 said:
SvennoJ said:

Sounds great, but I'm afraid that's fundamentally a different game. NMS works since it's all procedurally generated. Making changes to the world, adding new things etc would require a whole new setup. There's quite a difference between linking names to exisiting parameters (all that you upload is names linked to certain codes) and adding whole new things. The game only remembers some local changes until you leave.

It would be cool though if people can claim / promote special planets. Build star gates for short cuts and generally introduce some reason to visit certain places. Special upgrades, ships, vehicles. Organize races or add multiplayer challenges.

Perhaps some of that will arise as a community effort like it did for Elite Dangerous. Something like this http://universalcartographics.org/records/ for the strangest creatures. Or an interactive map like this https://www.edsm.net/ for the most beautiful planets and how to get there.

But yeah, creating your own zoo and colonies does sound awesome. Viva Pinata gameplay sounds like a good match to NMS.

I hope they'll allow you to zoom out on the galaxy map and show you the route you have followed. It would give it a much greater sense of scale. Also a system map with details about the planets. And set those systems in motion instead of everything just hanging there. Planets casting shadows (eclipses) would be nice too. The sun bitmap disappears behind them yet it doesn't affect the day night cycle.

The game has tons of potential. The procedural generation have lots of promise, now they need to find a way to integrate it with star system properties and expand on those.

I dont understand the parts that you mean wont work??.

Pretty much i also dont see how they couldnt add all that stuff if they wanted too. It can all be randomly generated too.

It can work but it requires a different way the game works.

As it works now it generates the world on the fly in memory and only remembers what resources you take away, likely with simple binary flags or other way to store differences. For example if you leave a spot where you carved up a resource like heridium it appears as a whole block again until you get close enough for the local differences to be aplied.

Minecraft works fundamentally different in that it stores the procedurally generated world as a whole. You can see this easily as your save game grows fast when you explore a lot. My save on the ps4 didn't grow while building and changing tons of stuff locally, after flying to the four corners my save game now has 6 world data blocks.

The version of NMS as it is now is not set up for permanent changes like adding settlements, altering terrain, introducing more wildlife etc. Ofcourse it can be made, version 2 more likely than a simple add on. It would require a world storage system locally and server wise, a lot of work.



Uh, no way. It has no mass appeal, it can't run on nearly as much hardware. It has zero player driven content and is bare bones content wise outside of that. It also has a negative stigma thanks to Murray fibbing so much. It would need a long term diehard community and it doesn't even have multiplayer.

I can see a small group of dedicated people continuing to play it for a long time, but it will never ever approach Minecraft levels.



LudicrousSpeed said:
Uh, no way. It has no mass appeal, it can't run on nearly as much hardware. It has zero player driven content and is bare bones content wise outside of that. It also has a negative stigma thanks to Murray fibbing so much. It would need a long term diehard community and it doesn't even have multiplayer.

I can see a small group of dedicated people continuing to play it for a long time, but it will never ever approach Minecraft levels.

That sig is beautiful.



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SvennoJ said:
zero129 said:

I dont understand the parts that you mean wont work??.

Pretty much i also dont see how they couldnt add all that stuff if they wanted too. It can all be randomly generated too.

It can work but it requires a different way the game works.

As it works now it generates the world on the fly in memory and only remembers what resources you take away, likely with simple binary flags or other way to store differences. For example if you leave a spot where you carved up a resource like heridium it appears as a whole block again until you get close enough for the local differences to be aplied.

Minecraft works fundamentally different in that it stores the procedurally generated world as a whole. You can see this easily as your save game grows fast when you explore a lot. My save on the ps4 didn't grow while building and changing tons of stuff locally, after flying to the four corners my save game now has 6 world data blocks.

The version of NMS as it is now is not set up for permanent changes like adding settlements, altering terrain, introducing more wildlife etc. Ofcourse it can be made, version 2 more likely than a simple add on. It would require a world storage system locally and server wise, a lot of work.

All it needs is to save one planet. Everyone can have one planet that they can modify as they see fit, bring other life and materials and splice species. You have the choice of changing planets if you ever find a better one. Visit friends planets and so on. I know that on minecraft a world is only like 20mb, I expect on the graphycal detail NMS has it can easyly be like 10gb just the save game world. That should not be an issue.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

zero129 said:
Lrdfancypants said:

I wish you were wrong but I don't think you are.  This game has been killed, kicked on ground, spit on, run over, drawn and quartered, thumped with rubber bands and tbagged for good measure.

It's a shame because I like the game and it has enormous potential for updates.  I wish it had been multiplatform and there never was a flood causing need for console exclusivity.

This is what really annoys me about your posts on this subject. You try to make it look like everyones problem with the game is to do with it not being on XB1.

Lets get one thing stright here once again. That is not the reason for why people are hating on No Mans Sky.

1. Developers lied to fans right up to release.

2. Game launched in a shitty state on 2 systems.

3. Game is over priced and lacks content.

Them 3 reasons are much bigger reasons for why people are made then the one your trying to make it look like.

If it was multiplat it would have had another platform to sell on hopefully making enough sales to weather the launch, fix bugs so it works properly and then fund patches with more content.

you really should stop stalking me.

Edit: it really is pretty crazy that me wanting this game to be on more platforms somehow is a negative.  You're pretty amazing.   



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

zero129 said:
Lrdfancypants said:

If it was multiplat it would have had another platform to sell on hopefully making enough sales to weather the launch, fix bugs so it works properly and then fund patches with more content.

you really should stop stalking me.  

Lol. Yes cos they had such an easy time getting the game to work on "TWO" platforms clearly adding a 3rd one would be a great idea!.

Its clear what you meant with that posts and other ones you made like it.

Simple matter is. No mans Skys problems are nothing to do with XB1.

As for your other comment.. What are we children here??.

You really should avoid posting to me IMO.  You post on pure emotions.

Adding a third would have opened up the potential install base and probably increased sales quite abit because this was originally thought to be a multiplatform game before their situation changed. Edit: the game being a console exclusive, timed or otherwise benefits me in no way, so I'd rather it not be since I enjoy the game and would like it fixed and meet potential growth.

It would have been fairer to those that had anticipated it and selfishly (since i like the game) it would have maybe given a chance to fix and improve with content.

alas, i think Barney is right and it will fade away.  I hope he is wrong but I'm leaning toward agreement with him.



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

It seems very underwhelming to me as it currently is, but I'm glad to see people are getting a lot of enjoyment out of it. Hopefully they flesh it out into something more exciting and feature-focused.

Really, if there was some multiplayer aspect to this game (doesn't need to be the focus) I think it'd be golden.



I disagree that the game could have turned out better if it released on Xbone right away. I would love to see a detailed insight into development of this game, similar to The Final Hours of Titanfall. Maybe Geoff can write that one, too. This is a game that screams $20 indie title but due to marketing wild expectations lofted by the creator, grew to a game with AAA prices and AAA expectations but indie support and quality. Adding a third platform to an already clearly overworked and overwhelmed dev team would have just meant more bugs, more issues, and more lies. If anything, scaling back to one platform would have been better, not adding another.