SvennoJ said:
zero129 said:
I dont understand the parts that you mean wont work??.
Pretty much i also dont see how they couldnt add all that stuff if they wanted too. It can all be randomly generated too.
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It can work but it requires a different way the game works.
As it works now it generates the world on the fly in memory and only remembers what resources you take away, likely with simple binary flags or other way to store differences. For example if you leave a spot where you carved up a resource like heridium it appears as a whole block again until you get close enough for the local differences to be aplied.
Minecraft works fundamentally different in that it stores the procedurally generated world as a whole. You can see this easily as your save game grows fast when you explore a lot. My save on the ps4 didn't grow while building and changing tons of stuff locally, after flying to the four corners my save game now has 6 world data blocks.
The version of NMS as it is now is not set up for permanent changes like adding settlements, altering terrain, introducing more wildlife etc. Ofcourse it can be made, version 2 more likely than a simple add on. It would require a world storage system locally and server wise, a lot of work.
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All it needs is to save one planet. Everyone can have one planet that they can modify as they see fit, bring other life and materials and splice species. You have the choice of changing planets if you ever find a better one. Visit friends planets and so on. I know that on minecraft a world is only like 20mb, I expect on the graphycal detail NMS has it can easyly be like 10gb just the save game world. That should not be an issue.