I disagree that the game could have turned out better if it released on Xbone right away. I would love to see a detailed insight into development of this game, similar to The Final Hours of Titanfall. Maybe Geoff can write that one, too. This is a game that screams $20 indie title but due to marketing wild expectations lofted by the creator, grew to a game with AAA prices and AAA expectations but indie support and quality. Adding a third platform to an already clearly overworked and overwhelmed dev team would have just meant more bugs, more issues, and more lies. If anything, scaling back to one platform would have been better, not adding another.







