zero129 said:
SvennoJ said:
Sounds great, but I'm afraid that's fundamentally a different game. NMS works since it's all procedurally generated. Making changes to the world, adding new things etc would require a whole new setup. There's quite a difference between linking names to exisiting parameters (all that you upload is names linked to certain codes) and adding whole new things. The game only remembers some local changes until you leave.
It would be cool though if people can claim / promote special planets. Build star gates for short cuts and generally introduce some reason to visit certain places. Special upgrades, ships, vehicles. Organize races or add multiplayer challenges.
Perhaps some of that will arise as a community effort like it did for Elite Dangerous. Something like this http://universalcartographics.org/records/ for the strangest creatures. Or an interactive map like this https://www.edsm.net/ for the most beautiful planets and how to get there.
But yeah, creating your own zoo and colonies does sound awesome. Viva Pinata gameplay sounds like a good match to NMS.
I hope they'll allow you to zoom out on the galaxy map and show you the route you have followed. It would give it a much greater sense of scale. Also a system map with details about the planets. And set those systems in motion instead of everything just hanging there. Planets casting shadows (eclipses) would be nice too. The sun bitmap disappears behind them yet it doesn't affect the day night cycle.
The game has tons of potential. The procedural generation have lots of promise, now they need to find a way to integrate it with star system properties and expand on those.
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I dont understand the parts that you mean wont work??.
Pretty much i also dont see how they couldnt add all that stuff if they wanted too. It can all be randomly generated too.
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It can work but it requires a different way the game works.
As it works now it generates the world on the fly in memory and only remembers what resources you take away, likely with simple binary flags or other way to store differences. For example if you leave a spot where you carved up a resource like heridium it appears as a whole block again until you get close enough for the local differences to be aplied.
Minecraft works fundamentally different in that it stores the procedurally generated world as a whole. You can see this easily as your save game grows fast when you explore a lot. My save on the ps4 didn't grow while building and changing tons of stuff locally, after flying to the four corners my save game now has 6 world data blocks.
The version of NMS as it is now is not set up for permanent changes like adding settlements, altering terrain, introducing more wildlife etc. Ofcourse it can be made, version 2 more likely than a simple add on. It would require a world storage system locally and server wise, a lot of work.