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Forums - Gaming - Digital Foundry: Hands On With Rise Of The Tomb Raider (PS4)

The Xbox One does a reasonably good job of hitting 30fps but some of the scenes filled with dense foliage or multiple NPCs could introduce mild screen-tear and slowdown. On PlayStation 4, this is not the case at all. The entirety of the demo that we sampled was locked at 30fps with none of the issues seen on Xbox One. An in-depth side-by-side comparison may throw up some visual enhancements (there are plenty to choose from, based on the PC code) but the overall impression of a game that looks similar to the Xbox One original, right down to the slightly dodgy anti-aliasing.

More importantly, the input response is improved over the Xbox One version. We took issue with this lag in the original release but noted that on Xbox 360 and PC, input response was not a problem. We're glad to report that aiming and shooting on PS4 is just as fluid - with latency only limited by the 30fps cap.

More at the link:

http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-ps4-rise-of-the-tomb-raider



 

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So a typical year late port. Gonna pick this one up when it goes on sale.



Vote the Mayor for Mayor!

:::Waits for the "But the developers had more time to work on the PS4 version!" argument.:::



Nice. I will wait for a price drop since I try to buy most of my games on sale these days.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

Very cool.



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Why the 30fps cap though?, why not 60 and all the trimmings?.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Why the 30fps cap though?, why not 60 and all the trimmings?.

60 frames might be difficult considering the game is pretty visually amazing. Chances are it would float around the mid 40s most of the time so a solid 30 frames capped would feel most stable?



Guitarguy said:

60 frames might be difficult considering the game is pretty visually amazing. Chances are it would float around the mid 40s most of the time so a solid 30 frames capped would feel most stable?

Seems a bit odd for it not being able to handle what the game can dish out, it's managing above the X1 and then stops halfway. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

So it's a slight improvement.
Got 2013 free with ps plus and it was free but I definitely wouldn't pay much for it. Same with this. I'll either get it for $15 on sale or free with ps plus again.



So no input lag, and no slow-down/screen tears, where the Xbox One had them?
But same resolution and still capped to 30 fps?

I guess they didnt do much work when porting it.