The Xbox One does a reasonably good job of hitting 30fps but some of the scenes filled with dense foliage or multiple NPCs could introduce mild screen-tear and slowdown. On PlayStation 4, this is not the case at all. The entirety of the demo that we sampled was locked at 30fps with none of the issues seen on Xbox One. An in-depth side-by-side comparison may throw up some visual enhancements (there are plenty to choose from, based on the PC code) but the overall impression of a game that looks similar to the Xbox One original, right down to the slightly dodgy anti-aliasing.
More importantly, the input response is improved over the Xbox One version. We took issue with this lag in the original release but noted that on Xbox 360 and PC, input response was not a problem. We're glad to report that aiming and shooting on PS4 is just as fluid - with latency only limited by the 30fps cap.
More at the link:
http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-ps4-rise-of-the-tomb-raider
The PS5 Exists.








