By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Heads Up: No Man's Sky Patch Now Live.

I have took a look at my ps4 and noticed I had 27 reports of crashes, played around 30 hours, so almost 1 crash per hour altough there was one point where it just KEPT crashing, so overall it was a little less then that.

The real issue tough is I also had 2 HARD lockups where I had to reset the PS4 and it had to check the HDD etc, I hope that never happens again.




Twitter @CyberMalistix

Around the Network

I'm downloading 1.04 now. It's huge. 605 mb.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Lrdfancypants said:
Lauster said:

I suppose that the base will stay but be only visible by the player who builds it, and won't be visible for other players who visit the same planet.

I'm very curious on how they will implement this

I don't know.  They stated what you discover is visible to others.  I see other named planets discovered by people I'm not sure why you think bases won't be seen. 

There's a big difference between storing names and storing complex structures with physical positions over a universe with 18 quintillion planets.

No Man Sky uses seeds to generate planets client side, the server doesn't store any physical information on the appearance of the world, it'd be absolutely impossible. The universe in no man sky doesn't exist as data, it is simply a long number, most likely an 89 digit numerical seed, as this would allow 18.4 quintillion combinations.

You cannot store information for the physical position, attributes, cosmetic appearance and any mechanical variables that would also be required for potential bases existing anywhere in a universe of such insane size.

I think it's quite reasonable to think that maybe other players will not be able to see your bases (at least if you assume that said bases can be built on any planet, and that players can have structures on more than one planet)

The data needed for other players to see your bases could be sent by the owner to any nearby players, however this means that people would only be able to see your base while you're online of course.

But I think the much more likely scenario is you will not to be able to build willy nilly wherever you want as much as you want. I believe there will be specific places you can claim as your own and build a base their, with a scenario such as this it's much more feasible that other players would be able to see your base even while you are offline.



Barkley said:
Lrdfancypants said:

I don't know.  They stated what you discover is visible to others.  I see other named planets discovered by people I'm not sure why you think bases won't be seen. 

There's a big difference between storing names and storing complex structures with physical positions over a universe with 18 quintillion planets.

No Man Sky uses seeds to generate planets client side, the server doesn't store any physical information on the appearance of the world, it'd be absolutely impossible. The universe in no man sky doesn't exist as data, it is simply a long number, most likely an 89 digit numerical seed, as this would allow 18.4 quintillion combinations.

You cannot store information for the physical position, attributes, cosmetic appearance and any mechanical variables that would also be required for potential bases existing anywhere in a universe of such insane size.

I think it's quite reasonable to think that maybe other players will not be able to see your bases (at least if you assume that said bases can be built on any planet, and that players can have structures on more than one planet)

The data needed for other players to see your bases could be sent by the owner to any nearby players, however this means that people would only be able to see your base while you're online of course.

But I think the much more likely scenario is you will not to be able to build willy nilly wherever you want as much as you want. I believe there will be specific places you can claim as your own and build a base their, with a scenario such as this it's much more feasible that other players would be able to see your base even while you are offline.

Yeah, I would think building bases would be limited in scope to make it work.  Such as 1 per person not 10000 per person and at certain places only available otherwise it would be pointless.  By pointless I mean as the poster stated everything you do on a planet gets reset when you leave.  There'd be no point in building a base if once you leave its wiped.

the conversation then shifted to only the person building being able to see it.  You explain well why that might be the case.

if in fact a base is wiped once you leave a planet like he said then the whole idea of adding base building loses any point for me regardless of the MP aspect involved in it.



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

The patch has made it worse for me. I literally just had it crash 7 times in row. I leave the space station, land a planet, crash. I've tried different planets and tried warping and it has crashed every time.



Around the Network
Lauster said:
Lrdfancypants said:

I don't know.  They stated what you discover is visible to others.  I see other named planets discovered by people I'm not sure why you think bases won't be seen. 

Because I think that your base will be store locally, like the terrain deformation. It would be too much information otherwise.

That makes sense.  I was thinking limited base building like 1 per person but I'm not a programmer.

if in fact bases are wiped when you leave a planet like you thought then this update is meaningless to me as far as bases go.  The only reason I'd want to build a base is to leave it permanently with people able to see it as a bonus.  Also I'd like it to be an auto warp back function so you could get back easily like a fast track point on the galatic map.

if it disappears after I Spend time building it I won't waste my time building it since exploration is the games point I cant see how staying on a single planet not to lose a base you spent hours on makes any sense at all.



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

Lrdfancypants said:
Lauster said:

Because I think that your base will be store locally, like the terrain deformation. It would be too much information otherwise.

1) That makes sense.  I was thinking limited base building like 1 per person but I'm not a programmer.

2) if in fact bases are wiped when you leave a planet like you thought then this update is meaningless to me as far as bases go.  The only reason I'd want to build a base is to leave it permanently with people able to see it as a bonus.  Also I'd like it to be an auto warp back function so you could get back easily like a fast track point on the galatic map.

if it disappears after I Spend time building it I won't waste my time building it since exploration is the games point I cant see how staying on a single planet not to lose a base you spent hours on makes any sense at all.

1) Maybe. I'm a programmer, but I don't have any clue on how they will do this, or even how they currently use their "superformula" algorithms in order to generate this whole universe, I can only make conjectures. That's why I'm very curious  

 Thanks Barkley for the explanation I didn't take the time to bring

2) That's what I thought before, because of this video that GG posted (the part that we discuss starts from 2:50 approximately) :


View on YouTube

This, and the fact that Sean Murray said that NMS is made for exploration and travelling (if I recall well). He didn't want players to have a base and just stay there.

But since you and GG said that base building is now planned, that's a good surprise and I think that they have a solution in order to keep your base even if you leave the planet.



Lauster said:

1) Maybe. I'm a programmer, but I don't have any clue on how they will do this, or even how they currently use their "superformula" algorithms in order to generate this whole universe, I can only make conjectures. That's why I'm very curious  

 Thanks Barkley for the explanation I didn't take the time to bring

2) That's what I thought before, because of this video that GG posted (the part that we discuss starts from 2:50 approximately) :


View on YouTube

This, and the fact that Sean Murray said that NMS is made for exploration and travelling (if I recall well). He didn't want players to have a base and just stay there.

But since you and GG said that base building is now planned, that's a good surprise and I think that they have a solution in order to keep your base even if you leave the planet.

1) Their "superformula" is probably like how worlds get created in minecraft.  A seed is generated (in NMS they have a single seed they generated when they decided to go gold) and thus the universe was created.  Based on that seed the universe is now static in that it is what it is.  They can certainly store planets and bases by the unique identifier of the planet (the random name for instance) and the coordinates we made the base on.

2) If they implement base building of some kind, which btw doesn't necessarily mean planet base building, it will be at least semi-permanent.  They may require we use our cold hard units to pay for upkeep to the base, but they aren't just going to delete the base everytime we leave a planet or log off, there would be no point.

I'm still iffy on why base building would be meaningful without a whole host of other features coming first.  Will it be extra storage?  Will I be able to warp to and back easily?  Say I have my base at my starting world and i've warped 100 times towards the center of the current galaxy.  Why do I want to go back to my base?  Do I need to warp 100 times back to get to my base? Will other people even be able to see my base?



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Well what ever the patch did, it didn't stop my game crashing with error code CE-34878-0 and still forced into orbit.



Research shows Video games  help make you smarter, so why am I an idiot

PC patch is finally here, 66mb.