| Lauster said:
1) Maybe. I'm a programmer, but I don't have any clue on how they will do this, or even how they currently use their "superformula" algorithms in order to generate this whole universe, I can only make conjectures. That's why I'm very curious Thanks Barkley for the explanation I didn't take the time to bring 2) That's what I thought before, because of this video that GG posted (the part that we discuss starts from 2:50 approximately) : This, and the fact that Sean Murray said that NMS is made for exploration and travelling (if I recall well). He didn't want players to have a base and just stay there. But since you and GG said that base building is now planned, that's a good surprise and I think that they have a solution in order to keep your base even if you leave the planet. |
1) Their "superformula" is probably like how worlds get created in minecraft. A seed is generated (in NMS they have a single seed they generated when they decided to go gold) and thus the universe was created. Based on that seed the universe is now static in that it is what it is. They can certainly store planets and bases by the unique identifier of the planet (the random name for instance) and the coordinates we made the base on.
2) If they implement base building of some kind, which btw doesn't necessarily mean planet base building, it will be at least semi-permanent. They may require we use our cold hard units to pay for upkeep to the base, but they aren't just going to delete the base everytime we leave a planet or log off, there would be no point.
I'm still iffy on why base building would be meaningful without a whole host of other features coming first. Will it be extra storage? Will I be able to warp to and back easily? Say I have my base at my starting world and i've warped 100 times towards the center of the current galaxy. Why do I want to go back to my base? Do I need to warp 100 times back to get to my base? Will other people even be able to see my base?












