Soundwave said:
Not sure if we know how well the Tegra X1 can perform because no one really made many serious efforts for it, the Shield Console only sold a few thousand units so I can't really imagine devs made it a priority.
Doom 3 BFG Edition on Tegra X1 runs at a full 1080P + 60 fps though, where as the PS3/360 versions run at a variable resolution below 720p even at times and have many frame rate dips.
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We can only go on the information we have. Tegra X1 had Xbox 360 ports and struggled with them. Why? Because there is more to rendering games than just flops and bandwidth.
TheLastStarFighter said:
The Tegra is more powerful than current consoles on the CPU side - it's the GPU and bandwidth for graphics that is lacking. An older model nVida chip could be customised cheaply to provide NX Home with the power it needs to be respectable.
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Yes and no. We need a thing called benchmarks to know for sure.
Even so... Both CPU's are Tablet-levels of performance and power cosumption.
Soundwave said:
This is what the patent says:
- Supplemental computing device(s) configured to detachably couple to a game console in order to provide processing resources for an increase of speed or quality of a user's gaming experience.
- The supplemental computing device includes one or more processors, memory and one or more communication interfaces.
- In some instances, the functionality of the device may be basic in order to keep a cost of the device relatively low. As such, the device may be free from drivers, video cards, user-control interfaces, and the like.
- Users may share processing resources. Doing so can compensate a user in form of access to other supplemental computing devices maintained by other users, discounts on games, access to certain game content, points for redemption for digital or physical goods, social network badges, any form of value really.
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Patents are the legal protections of an invention or "idea". Not some kind of proof of a certain implementation of an invention or idea.
Lots of patents never come to fruition and instead are simply retained for legal fights.
Soundwave said:
A 2:1 ratio with the Tegra X2 (500 GFLOPS to 1 TFLOP) would be probably the ideal sweet spot, once you go above that you're going to have massive problems running the same game on both configurations.
You can't just have a 400-500 gigaflop portable (in actual usage) and then like a 3 TFLOP SCD configuration, the gap beween the two is ridiculous.
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PC has been dealing with gaps like that for decades just fine.
Soundwave said:
Two Tegra X2s isn't so bad really, I still think with a higher speed RAM frame buffer suitable for 1080P that you'd get basically something comparable to what a Playstation 4 can do. At least enough so that you'd be able to see what Mario Kart and Mario 3D would look like on a PS4 type machine.
And it would be cheap and very low power draw, two Tegras together even at full load run could run at like 30-40 watts, which would be about the same as a Wii U.
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You might even have less than 40 watts.
Tegra X1 can usually top out at around 10 watts of power... If you were more aggressive with binning, you might be able to do 5-7.5 watts.
That's not counting additional components like the Screen though.
With that said, even if a couple of Tegra X2's had the bandwidth for 1080P, graphically it will still fall short of the Playstation 4, like all things... There is more to graphics than just resolution. :P