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Forums - Gaming - Has Bethesda ruined the Fallout series (and my big rant!)?

 

Has Bethesda ruined the Fallout series?

Yes 53 52.48%
 
No 33 32.67%
 
Its improved it 15 14.85%
 
Total:101
mountaindewslave said:

the AI communities are really dumb.

In fact the community and building system I think damages Fallout dramatically. the pay off is not worth it. its okay to screw around with a bit to kill some time but it gets boring quickly unless you have some sort of obsessive goal in terms of a massive monument to build.

there's an issue when in a matter of a few hours time you can make a community of NPC's that are bigger than any other community/town in the game. It just really pulls you out of the immersion.

It also doesn't help that literally zero of the NPC's in your own small set up communities have any personality, choices, quests. its just like "oh here you go, here are 15 random generic programs living in your old town". blagh. 

the community building is also distracting in the sense of how absurd it really is that you can just pick up random things and put together structures like magic. I know its a game and they are going for the popular Minecraft esque stuff, but Fallout in the past has done a pretty good job at immersion and believability in terms of its own world. When you can replicate practically any other community in a matter of minutes or hours its like :/ also one thing I always felt made Fallout awesome was the concept that you ARE sort of a vague 'wanderer' entering a dangerous world. It felt like both the player themselves AND the character could sort of automatically connect relate because the game literally has you wake up in a vault, come out of a vault, wake up from being half dead, etc. 

like you're wandering this weird world and interacting and becoming a part of it. but a wanderer doesn't build giant structures and tons of communities with generic lifeless NPC's populating them that in no time can rival the biggest game settlements out there.

I don't know. I just find it all very frustrating. Bethesda seemed to realize that throwing in like mulitplayer would kill the immersion factor within the world yet they seem to fail to recognize that the settlement building platform, especially how they went about it, probably kills the immersion much worse than playing with friends would have

True, it felt like 2 seperate games. You wander around trying to survive, get immersed into the environment, find some interesting back stories and side characters, then go back to naggy Preston telling you to recruit people and build settlements. I ignored him for most of the game, as long as his requests are open he doesn't give new ones at least.

You can actually fill up your town with interesting characters, except only after you find them and get them to follow you. They still don't say anything interesting though, just become another automaton.

Instead of expanding the appeal of the game Bethesda instead limited it to a cross section that likes both gameplay types.



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Never played a Fallout so fallout 4 will be my first. And because of that I think I'll thoroughly enjoy it and have no gripes. In fact I think I'll love the fact it's a shooter RPG.



mountaindewslave said:
Pemalite said:
I completed and loved Fallout 3. Any of the later games... Played for like an hour or two and just got bored.

I probably found Fallout 3 so enjoyable probably because it was so fresh at the time, but boy did it age quickly though.

I would argue that Fallout 3 is one of the best aged games of its generation in terms of gameplay and replayability. It looks pretty good. the same can be said about New Vegas.

maybe you're just not uhm... a fan of this type of game? because outside of the Elder Scrolls there aren't really that many games that play at all similarily in terms of the open options and world

I was talking graphically of course. I tried replaying Fallout 3 about a year ago and wanted to poke my eyes out. Even mods couldn't really pull it up enough.
Fallout 4 wasn't graphically pleasing either.
New Vegas as it used the same engine as Fallout 3 was a horrible looking title even on it's launch, games had moved past that level and that hurt the experience in my opinion.

I am a fan of the Genre, but I am probably a little more picky with games in general than most people... If the game doesn't grab me and I get bored I tend to move onto another game.




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Kerotan said:
Never played a Fallout so fallout 4 will be my first. And because of that I think I'll thoroughly enjoy it and have no gripes. In fact I think I'll love the fact it's a shooter RPG.

Keep in mind that a lot of people are exaggerating with the "it's just a shooter now" claims.  FO3/FO:NV/FO4 are basically the same game.  It has the same engine, though FO4 has a ton of improvements in terms of mechanics.  

Most of the stuff they took away wasn't that meaningful and some of it was for the better.  "Karma" wasn't very good at all and made little sense in NV.  Most stat checks meant you just had to carry around clothes with +science or whatever, eat some stat enhancing food, and take some stat enhancing drugs.  That's the exact opposite of being immersive and also a drag.

Fallout: New Vegas did have a better atmosphere and setting, more imaginative main quest, and chance quests were more interesting.  On the other hand, Fallout 4 blows it away in terms of content and things you can do--or ignore, if you want.  Relative to game-play, scope of content, variety of content, and mechanics, FO4 is a massive improvement.

I'm playing FO:NV right now, in fact, and it's kind of a struggle after FO4.  In FO4, there is always something for you to do.  In the older games, though, you spend a lot more time wandering around looking for something, or getting frustrated because there are so many cliffs and mountains that you need to get around.

Most people who play Fallout 4 first will probably like it the most.



mountaindewslave said:
Chazore said:
1-2 were the better of the series, though I enjoyed my time with 3-NV, 4 feels like it's trying to be a pure shooter but at the same time strapping itself to the clunky Gamebryo engine as well as some leftover RPG elements. Bethesda should have just made a spinoff Fallout series that has a focus on action/shooting with the main series keeping a focus on pure RPG elements, they could have even gone back to making the main series in the same style as 1-2, I would have loved that.

Also the settlement building option combined with how clunky it works along with AI that acts as dumb and lifeless as bricks really didn't make for a good idea to toss into the game. It would have worked much better if the game were more RPG like along with AI that made use and reacted to what you had built rather than snapping itself to a chair and going with the usual eating/drinking animation, walking around and then sitting on a chair, rinse and repeat. Seeing AI function like that gets really stale with Bethesda games.

the AI communities are really dumb.

In fact the community and building system I think damages Fallout dramatically. the pay off is not worth it. its okay to screw around with a bit to kill some time but it gets boring quickly unless you have some sort of obsessive goal in terms of a massive monument to build.

there's an issue when in a matter of a few hours time you can make a community of NPC's that are bigger than any other community/town in the game. It just really pulls you out of the immersion.

It also doesn't help that literally zero of the NPC's in your own small set up communities have any personality, choices, quests. its just like "oh here you go, here are 15 random generic programs living in your old town". blagh. 

the community building is also distracting in the sense of how absurd it really is that you can just pick up random things and put together structures like magic. I know its a game and they are going for the popular Minecraft esque stuff, but Fallout in the past has done a pretty good job at immersion and believability in terms of its own world. When you can replicate practically any other community in a matter of minutes or hours its like :/ also one thing I always felt made Fallout awesome was the concept that you ARE sort of a vague 'wanderer' entering a dangerous world. It felt like both the player themselves AND the character could sort of automatically connect relate because the game literally has you wake up in a vault, come out of a vault, wake up from being half dead, etc. 

like you're wandering this weird world and interacting and becoming a part of it. but a wanderer doesn't build giant structures and tons of communities with generic lifeless NPC's populating them that in no time can rival the biggest game settlements out there.

I don't know. I just find it all very frustrating. Bethesda seemed to realize that throwing in like mulitplayer would kill the immersion factor within the world yet they seem to fail to recognize that the settlement building platform, especially how they went about it, probably kills the immersion much worse than playing with friends would have

Then don't?  You have to build exactly one settlement and you need a base, anyway.

It feels like you're saying, "I want to play it as a Lone Wanderer, and even though I can if I want, they should take away options for other people to play the game how they want to play it."  

Base building has been extremely popular and thousands of people love it.  If you don't like it, just don't do it.



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pokoko said:
Kerotan said:
Never played a Fallout so fallout 4 will be my first. And because of that I think I'll thoroughly enjoy it and have no gripes. In fact I think I'll love the fact it's a shooter RPG.

Keep in mind that a lot of people are exaggerating with the "it's just a shooter now" claims.  FO3/FO:NV/FO4 are basically the same game.  It has the same engine, though FO4 has a ton of improvements in terms of mechanics.  

Most of the stuff they took away wasn't that meaningful and some of it was for the better.  "Karma" wasn't very good at all and made little sense in NV.  Most stat checks meant you just had to carry around clothes with +science or whatever, eat some stat enhancing food, and take some stat enhancing drugs.  That's the exact opposite of being immersive and also a drag.

Fallout: New Vegas did have a better atmosphere and setting, more imaginative main quest, and chance quests were more interesting.  On the other hand, Fallout 4 blows it away in terms of content and things you can do--or ignore, if you want.  Relative to game-play, scope of content, variety of content, and mechanics, FO4 is a massive improvement.

I'm playing FO:NV right now, in fact, and it's kind of a struggle after FO4.  In FO4, there is always something for you to do.  In the older games, though, you spend a lot more time wandering around looking for something, or getting frustrated because there are so many cliffs and mountains that you need to get around.

Most people who play Fallout 4 first will probably like it the most.

Sounds good.  I plan on getting fallout 4 but not any of the earlier ones 



mountaindewslave said:

the AI communities are really dumb.

In fact the community and building system I think damages Fallout dramatically. the pay off is not worth it. its okay to screw around with a bit to kill some time but it gets boring quickly unless you have some sort of obsessive goal in terms of a massive monument to build.

there's an issue when in a matter of a few hours time you can make a community of NPC's that are bigger than any other community/town in the game. It just really pulls you out of the immersion.

It also doesn't help that literally zero of the NPC's in your own small set up communities have any personality, choices, quests. its just like "oh here you go, here are 15 random generic programs living in your old town". blagh. 

the community building is also distracting in the sense of how absurd it really is that you can just pick up random things and put together structures like magic. I know its a game and they are going for the popular Minecraft esque stuff, but Fallout in the past has done a pretty good job at immersion and believability in terms of its own world. When you can replicate practically any other community in a matter of minutes or hours its like :/ also one thing I always felt made Fallout awesome was the concept that you ARE sort of a vague 'wanderer' entering a dangerous world. It felt like both the player themselves AND the character could sort of automatically connect relate because the game literally has you wake up in a vault, come out of a vault, wake up from being half dead, etc. 

like you're wandering this weird world and interacting and becoming a part of it. but a wanderer doesn't build giant structures and tons of communities with generic lifeless NPC's populating them that in no time can rival the biggest game settlements out there.

I don't know. I just find it all very frustrating. Bethesda seemed to realize that throwing in like mulitplayer would kill the immersion factor within the world yet they seem to fail to recognize that the settlement building platform, especially how they went about it, probably kills the immersion much worse than playing with friends would have

I like the idea of building my own home like I did in Skyrim, but the idea of building settlements still hasn't "settled" with me yet (sorry for the bad pun), I mean the idea of tossing up some old rusty fences and a few turrets doesn't really make me feel like it's my home nor does it feel logically secure against monsters like Deathclaws or Synths who clearly do not give two fucks about who is who or what stands in their way.

Also I had to install some mods to both make junk I collected weightless (seriously to build your own settlement you would have to carry so much junk that in turn would slow you down) and the ability to recycle it into base components to craft with. The idea of collecting some keeltes, pots , plates and coffee cups along with srpings and the like never did give me that feeling that collecting them meant I could errect my own cities, all from a few scraps here and there, all of that still feels silly to me now, like you don't really scrap all the cars and melt them down to makenew materials to craft with, you don't tear down random apartments in any of the cities in order to break them down to materials you could build a new home with, instead we toss together a few nuts and screws to make some shoddy wall coverings. You'd think that after 200 years, with some actual tech left behind that we would be ablke to cover the basics of breaking down damaged goods and making them into new tools/materials to build with.

Another thing that I loved about Skyrim's home building was the fact that it was mine and mine alone and it was unique. Building around other spots of the wasteland makes visiting other towns rather pointless since I can start my own robot slave town with NPC's that stand there lifeless and emotionless, none of that feels real to me and serves as a disconnect, at least with my player home or two in Skyrim, they had me, my servent/follower and the child I adopted, that to me felt like a small family and a place I could actually call home. Places in the wasteland?, not a chance. Though I still prefer visiting towns more often, buying supplies, talking to some NPC's and moving on. I;d rather buy a home within the city and call that home than muck around building a shack of a home that shouldn't be able to stand up against super mutants and Deathclaws. 

The thing with bethesda that I have come to know over the eyars is that they love to hype you up, the fans have also made many great mods over those years as well but Bethesda in turn has relied on that community to a point where the majority of Fallout 4 is composed entirely from past mods and mods that are a part of it from the game's community, it hardly feels like it's own game and feels more like a shooting game that lives because mods exist, not because it exists on it's own merits (which it doesn't have much of these days). That said I do like to shoot things in Bethesda games and I want that aspect to feel like I am shooting something (rather than realistically shooting someone point blank with a boomstick and it doing nothing because the dice roll said so, don't put guns in if we are going full DND since that really does break immersion). Also their AI is dumb as bricks and a majority of the time feels lifeless with the few duties they are programmed to do,. I hope that these few more years they plan of making a new ES game that they end up going with a new engine which could also give way to improved AI.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Pemalite said:

I was talking graphically of course. I tried replaying Fallout 3 about a year ago and wanted to poke my eyes out. Even mods couldn't really pull it up enough.
Fallout 4 wasn't graphically pleasing either.
New Vegas as it used the same engine as Fallout 3 was a horrible looking title even on it's launch, games had moved past that level and that hurt the experience in my opinion.

I am a fan of the Genre, but I am probably a little more picky with games in general than most people... If the game doesn't grab me and I get bored I tend to move onto another game.

Gamebryo is like 14 years old. They claim to be going with an "improved" creation engine, but deep down it is still gamebryo and the past few Fallout/ES games show that they are aging too fast and not looking on par with other games that come out the same eyar. Fallout 4's reveal left a lot to be desired for me due to the visuals already looking dated. The game still has issues loading in some textures to a point where I had to make a few tweaks just to get some of them to load up like ther est of the world, didn't make them look any better though. Also the game is heavily CPU bound which doesn't help things either since unlocking the FPS will screw up the game physics entirely. Also having faster RAM apparently helps with getting a few more frames but I don't really see that being worth the cost for a dated game that has issues up the wazoo.

I'd highly reccomend for anyone who hasn't played Fallout 1-2 to give them a try as a heads up.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.