| mountaindewslave said: the AI communities are really dumb. In fact the community and building system I think damages Fallout dramatically. the pay off is not worth it. its okay to screw around with a bit to kill some time but it gets boring quickly unless you have some sort of obsessive goal in terms of a massive monument to build. there's an issue when in a matter of a few hours time you can make a community of NPC's that are bigger than any other community/town in the game. It just really pulls you out of the immersion. It also doesn't help that literally zero of the NPC's in your own small set up communities have any personality, choices, quests. its just like "oh here you go, here are 15 random generic programs living in your old town". blagh. the community building is also distracting in the sense of how absurd it really is that you can just pick up random things and put together structures like magic. I know its a game and they are going for the popular Minecraft esque stuff, but Fallout in the past has done a pretty good job at immersion and believability in terms of its own world. When you can replicate practically any other community in a matter of minutes or hours its like :/ also one thing I always felt made Fallout awesome was the concept that you ARE sort of a vague 'wanderer' entering a dangerous world. It felt like both the player themselves AND the character could sort of automatically connect relate because the game literally has you wake up in a vault, come out of a vault, wake up from being half dead, etc. like you're wandering this weird world and interacting and becoming a part of it. but a wanderer doesn't build giant structures and tons of communities with generic lifeless NPC's populating them that in no time can rival the biggest game settlements out there. I don't know. I just find it all very frustrating. Bethesda seemed to realize that throwing in like mulitplayer would kill the immersion factor within the world yet they seem to fail to recognize that the settlement building platform, especially how they went about it, probably kills the immersion much worse than playing with friends would have |
True, it felt like 2 seperate games. You wander around trying to survive, get immersed into the environment, find some interesting back stories and side characters, then go back to naggy Preston telling you to recruit people and build settlements. I ignored him for most of the game, as long as his requests are open he doesn't give new ones at least.
You can actually fill up your town with interesting characters, except only after you find them and get them to follow you. They still don't say anything interesting though, just become another automaton.
Instead of expanding the appeal of the game Bethesda instead limited it to a cross section that likes both gameplay types.







