By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mountaindewslave said:
Chazore said:
1-2 were the better of the series, though I enjoyed my time with 3-NV, 4 feels like it's trying to be a pure shooter but at the same time strapping itself to the clunky Gamebryo engine as well as some leftover RPG elements. Bethesda should have just made a spinoff Fallout series that has a focus on action/shooting with the main series keeping a focus on pure RPG elements, they could have even gone back to making the main series in the same style as 1-2, I would have loved that.

Also the settlement building option combined with how clunky it works along with AI that acts as dumb and lifeless as bricks really didn't make for a good idea to toss into the game. It would have worked much better if the game were more RPG like along with AI that made use and reacted to what you had built rather than snapping itself to a chair and going with the usual eating/drinking animation, walking around and then sitting on a chair, rinse and repeat. Seeing AI function like that gets really stale with Bethesda games.

the AI communities are really dumb.

In fact the community and building system I think damages Fallout dramatically. the pay off is not worth it. its okay to screw around with a bit to kill some time but it gets boring quickly unless you have some sort of obsessive goal in terms of a massive monument to build.

there's an issue when in a matter of a few hours time you can make a community of NPC's that are bigger than any other community/town in the game. It just really pulls you out of the immersion.

It also doesn't help that literally zero of the NPC's in your own small set up communities have any personality, choices, quests. its just like "oh here you go, here are 15 random generic programs living in your old town". blagh. 

the community building is also distracting in the sense of how absurd it really is that you can just pick up random things and put together structures like magic. I know its a game and they are going for the popular Minecraft esque stuff, but Fallout in the past has done a pretty good job at immersion and believability in terms of its own world. When you can replicate practically any other community in a matter of minutes or hours its like :/ also one thing I always felt made Fallout awesome was the concept that you ARE sort of a vague 'wanderer' entering a dangerous world. It felt like both the player themselves AND the character could sort of automatically connect relate because the game literally has you wake up in a vault, come out of a vault, wake up from being half dead, etc. 

like you're wandering this weird world and interacting and becoming a part of it. but a wanderer doesn't build giant structures and tons of communities with generic lifeless NPC's populating them that in no time can rival the biggest game settlements out there.

I don't know. I just find it all very frustrating. Bethesda seemed to realize that throwing in like mulitplayer would kill the immersion factor within the world yet they seem to fail to recognize that the settlement building platform, especially how they went about it, probably kills the immersion much worse than playing with friends would have

Then don't?  You have to build exactly one settlement and you need a base, anyway.

It feels like you're saying, "I want to play it as a Lone Wanderer, and even though I can if I want, they should take away options for other people to play the game how they want to play it."  

Base building has been extremely popular and thousands of people love it.  If you don't like it, just don't do it.