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Forums - Gaming - Instances while gaming when luck has given you the upper hand in something

What are those moments that against the odds something positive and relatively rare happens in a game that helps you get with the upper hand while playing.

It could be something like:

1) An enemy not doing something he usually does and allowing you to win/move forward/escape/find something out

2) An online player doing something stupid that makes you win/kick some asses

3) Some aleatory factor resolving into your benefit (in a dire situation)

4) Finding something/something appearing in a moment of need that keeps you from drowning in disaster

5) Other?

EXAMPLE:

When I was playing Fallout 3, I had just gotten out of the Vault and was walking my way to Megaton with very crappy everything: armor and weapons, and a random encounter between the Vault and Megaton gave me a a deadly Deathclaw...

That would normally mean death, specially in such an early part of the game. However, that encounter seems to have been a Deathclaw fighting something else - which the Deathclaw killed - and got to cripple the Deathclaw's leg before I had to engage it, minimazing it's speed and letting me kill it by shooint from afar.

What have been your lucky moments while gaming?



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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Every one hundredth Hearthstone game.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I was recently playing the Tiny Tina Borderlands DLC. There are two segments in that game where you go into Orc villages and the Orcs are all your level, except each village will spawn a giant boss Orc that are "skull level", meaning they're four or five levels higher. No matter where you are, they'll jump to you and wreck you with a hammer strike.

While I was fighting the boss in the second village, I was trying to back away while shooting him but I lost track of where I was and fell off the edge of a cliff. Or so I thought. Actually, I landed on a little ledge that was a bit deeper than the height of my character. The boss was right above me, though, blocking out the sky, so I thought I was dead. The funny thing was, he couldn't reach me. He was hitting RIGHT ABOVE me but his attack was clearly not programmed to reach below him.

I laughed, calmly emptied my guns into him until he was dead, and jumped back up.



Pokemon Go's servers being down allowed me the blessing of missing out on the biggest fad this side of hula hoops. For this, I am eternally grateful. lol



pokoko said:

I was recently playing the Tiny Tina Borderlands DLC. There are two segments in that game where you go into Orc villages and the Orcs are all your level, except each village will spawn a giant boss Orc that are "skull level", meaning they're four or five levels higher. No matter where you are, they'll jump to you and wreck you with a hammer strike.

While I was fighting the boss in the second village, I was trying to back away while shooting him but I lost track of where I was and fell off the edge of a cliff. Or so I thought. Actually, I landed on a little ledge that was a bit deeper than the height of my character. The boss was right above me, though, blocking out the sky, so I thought I was dead. The funny thing was, he couldn't reach me. He was hitting RIGHT ABOVE me but his attack was clearly not programmed to reach below him.

I laughed, calmly emptied my guns into him until he was dead, and jumped back up.

 

That reminds me of something I did in the first Borderlands.

There were these turrets up on a gas station that keep shooting and following me around so I got underneath that station and then got out from it slowly, keeping my aim up towards one, until I could see it but it could not shoot at me.

I got away from the station enough for me to shoot at the upper part of the turret that allowed me to inflict damage but without allowing the turret to register my presence and thus took them both out. XD

Sometimes games feel like they were designed to be played fast anf in a swift offensive so when you stop and take things slow you spot chances to approach the threat in different ways and even experience some game bugs. XD



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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AbbathTheGrim said:
pokoko said:

I was recently playing the Tiny Tina Borderlands DLC. There are two segments in that game where you go into Orc villages and the Orcs are all your level, except each village will spawn a giant boss Orc that are "skull level", meaning they're four or five levels higher. No matter where you are, they'll jump to you and wreck you with a hammer strike.

While I was fighting the boss in the second village, I was trying to back away while shooting him but I lost track of where I was and fell off the edge of a cliff. Or so I thought. Actually, I landed on a little ledge that was a bit deeper than the height of my character. The boss was right above me, though, blocking out the sky, so I thought I was dead. The funny thing was, he couldn't reach me. He was hitting RIGHT ABOVE me but his attack was clearly not programmed to reach below him.

I laughed, calmly emptied my guns into him until he was dead, and jumped back up.

 

That reminds me of something I did in the first Borderlands.

There were these turrets up on a gas station that keep shooting and following me around so I got underneath that station and then got out from it slowly, keeping my aim up towards one, until I could see it but it could not shoot at me.

I got away from the station enough for me to shoot at the upper part of the turret that allowed me to inflict damage but without allowing the turret to register my presence and thus took them both out. XD

Sometimes games feel like they were designed to be played fast anf in a swift offensive so when you stop and take things slow you spot chances to approach the threat in different ways and even experience some game bugs. XD

I'm pretty sure at this point that the Borderlands developers purposefully put in "strategic" ways to beat many of the encounters, especially in BL2.  Bunker boss has a place where you can avoid being hit most of the time.  Almost every Constructor encounter has a place where you can hide.  The final boss has a place where you can stand and not be hit.  I do not mind this.



AlfredoTurkey said:

Pokemon Go's servers being down allowed me the blessing of missing out on the biggest fad this side of hula hoops. For this, I am eternally grateful. lol

- NSFW Gif removed -

Stupid fad.  Go away! Can't you see how you ruin everything? Go away stupid fad!

 

The user was warned for this post - VXIII



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

Not exaactly luck, but at work I was playing someone in Marvel 3 in the breakroom. He had low health, but he hit me with a level 3 super. We both thought he'd won, so we put down our controllers while the super played out. I survived with one pixel of health, so we both scrambled back to our controllers. I got to mine first and won the match.



pokoko said:

I'm pretty sure at this point that the Borderlands developers purposefully put in "strategic" ways to beat many of the encounters, especially in BL2.  Bunker boss has a place where you can avoid being hit most of the time.  Almost every Constructor encounter has a place where you can hide.  The final boss has a place where you can stand and not be hit.  I do not mind this.

Maybe those moments are there on purpose, sometimes it's just a situation where you find how to mess with a game.

For example, I can mess with enemies by sniping them from a long distance. You can even take their health bar away and they won't even react to you shooting them, or react and go back to normal patrol.

It is hard to make perfect games, specially talking about open games like Borderlands, so I don't hold this against them at all.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

AbbathTheGrim said:
pokoko said:

I'm pretty sure at this point that the Borderlands developers purposefully put in "strategic" ways to beat many of the encounters, especially in BL2.  Bunker boss has a place where you can avoid being hit most of the time.  Almost every Constructor encounter has a place where you can hide.  The final boss has a place where you can stand and not be hit.  I do not mind this.

Maybe those moments are there on purpose, sometimes it's just a situation where you find how to mess with a game.

For example, I can mess with enemies by sniping them from a long distance. You can even take their health bar away and they won't even react to you shooting them, or react and go back to normal patrol.

It is hard to make perfect games, specially talking about open games like Borderlands, so I don't hold this against them at all.

Forget 4k resolution, 60fps, all of that.  I will know for sure that the future is here when sniping doesn't break game-play.