By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AbbathTheGrim said:
pokoko said:

I was recently playing the Tiny Tina Borderlands DLC. There are two segments in that game where you go into Orc villages and the Orcs are all your level, except each village will spawn a giant boss Orc that are "skull level", meaning they're four or five levels higher. No matter where you are, they'll jump to you and wreck you with a hammer strike.

While I was fighting the boss in the second village, I was trying to back away while shooting him but I lost track of where I was and fell off the edge of a cliff. Or so I thought. Actually, I landed on a little ledge that was a bit deeper than the height of my character. The boss was right above me, though, blocking out the sky, so I thought I was dead. The funny thing was, he couldn't reach me. He was hitting RIGHT ABOVE me but his attack was clearly not programmed to reach below him.

I laughed, calmly emptied my guns into him until he was dead, and jumped back up.

 

That reminds me of something I did in the first Borderlands.

There were these turrets up on a gas station that keep shooting and following me around so I got underneath that station and then got out from it slowly, keeping my aim up towards one, until I could see it but it could not shoot at me.

I got away from the station enough for me to shoot at the upper part of the turret that allowed me to inflict damage but without allowing the turret to register my presence and thus took them both out. XD

Sometimes games feel like they were designed to be played fast anf in a swift offensive so when you stop and take things slow you spot chances to approach the threat in different ways and even experience some game bugs. XD

I'm pretty sure at this point that the Borderlands developers purposefully put in "strategic" ways to beat many of the encounters, especially in BL2.  Bunker boss has a place where you can avoid being hit most of the time.  Almost every Constructor encounter has a place where you can hide.  The final boss has a place where you can stand and not be hit.  I do not mind this.