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AbbathTheGrim said:
pokoko said:

I'm pretty sure at this point that the Borderlands developers purposefully put in "strategic" ways to beat many of the encounters, especially in BL2.  Bunker boss has a place where you can avoid being hit most of the time.  Almost every Constructor encounter has a place where you can hide.  The final boss has a place where you can stand and not be hit.  I do not mind this.

Maybe those moments are there on purpose, sometimes it's just a situation where you find how to mess with a game.

For example, I can mess with enemies by sniping them from a long distance. You can even take their health bar away and they won't even react to you shooting them, or react and go back to normal patrol.

It is hard to make perfect games, specially talking about open games like Borderlands, so I don't hold this against them at all.

Forget 4k resolution, 60fps, all of that.  I will know for sure that the future is here when sniping doesn't break game-play.