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Forums - Gaming - Games that have the balls of not giving you any startup tutorial

Tutorials can be boring most of the time.

Thank god you can skip the tutorials in some Yu-gi-oh games or that would be a hassle.



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mZuzek said:
Slarvax said:

I just beat SotC a few days ago

If the game tells you "Press X to jump" that's still a tutorial. It's teaching you the basics, and telling you specifically how to do it. 

You're clearly a horrible, filthy liar. You haven't played Shadow of the Colossus at all. The jump button is triangle.

Edit: also, no one in their right mind would post a happy face after the phrase "I just beat SotC".

I know, sarcasm... but that was an example... yes, I know, I shouldnt. But my pride is telling me to.

And why wouldnt I be happy I beat one of the best games of all time?



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Slarvax said:

I know, sarcasm... but that was an example... yes, I know, I shouldnt. But my pride is telling me to.

And why wouldnt I be happy I beat one of the best games of all time?

 

Don't you mean one of the most boring games of all time?



mZuzek said:

Nice bait bro.

Now, how about we let the thread continue on-topic?

 

You wish it is bait and not an honest comment, don't you? I have some bad news...

Also, it's not my fault Shadow of the Colossus sparked some discussion outside discussing the strict idea of having a tutorial or not. Already gave my contribution to this thread; but while we're at it, and to draw some paralellism, ICO already did the minimalistic "no tutorial learn it your way" style, though it also featured an extensive, graphic tutorial on the manual. If OP's criteria of start-up tutorial includes the manual, then neither ICO nor SoTC are valid examples.



mZuzek said:

I know it was an honest comment, but you wrote that expecting a reaction. I read it, I was disappointed, and I moved on. There's no point debating that here, and it's not like you're going to change my opinion because I understand and love the game for what it is, which is exactly what you didn't do and the reason for why you found it to be boring.

And about considering manuals for tutorials, I don't think it makes too much sense. A manual isn't part of a game - in fact most people don't bother reading them and just hop into the games straight on. Those games were usually designed in a way that you naturally learn how to play them as you progress without the need of the manual anyways.

 

That would beg the question, what about in-game explanations that are completely avoidable? Some people are saying Souls games here, but Souls games all give you a starting place with starting messages that guide you and explain the basics, even if you're the one who will later will have to understand its mechanics through what you already know. What about a tutorial that people don't bother going through, not unlike the manual case except for it not being in-game? Would that void the tutorial altogether or made their example not valid, since the tutorial is, indeed, there?



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Old idSoft games like Doom and Wolfenstein just dropped you right in without even a word.



bet: lost

HylianYoshi said:

Old idSoft games like Doom and Wolfenstein just dropped you right in without even a word.

Of course these games also had instructions for people who didn't want to figure out the (simple) controls for themselves:


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"But I had no manual, I started with the popular shareware version"

Even this version had the help screen with the most important commads:

It also had a text-file with more verbose instructions: http://www.classicdoom.com/doominfo.htm

I get the hate about mandatory unskippable tutorial sequences. But giving the player no instructions at all is just as bad as the above. It is either elitist behavior (only invite the people who get the gameplay/controls into the club) or lack of skill to explain things or just laziness.