| mZuzek said: I know it was an honest comment, but you wrote that expecting a reaction. I read it, I was disappointed, and I moved on. There's no point debating that here, and it's not like you're going to change my opinion because I understand and love the game for what it is, which is exactly what you didn't do and the reason for why you found it to be boring. And about considering manuals for tutorials, I don't think it makes too much sense. A manual isn't part of a game - in fact most people don't bother reading them and just hop into the games straight on. Those games were usually designed in a way that you naturally learn how to play them as you progress without the need of the manual anyways. |
That would beg the question, what about in-game explanations that are completely avoidable? Some people are saying Souls games here, but Souls games all give you a starting place with starting messages that guide you and explain the basics, even if you're the one who will later will have to understand its mechanics through what you already know. What about a tutorial that people don't bother going through, not unlike the manual case except for it not being in-game? Would that void the tutorial altogether or made their example not valid, since the tutorial is, indeed, there?







