Fei-Hung said: Shadows of the Damned. Great humour, great dialogue, great level design and gameplay, one of the best homages to the evil dead and some real creativity that most games lack. |
I disagree about the level design aspect, but you're spot on with everything else. Truly an enjoyable game. The only thing it lacked was some kind of NG+, because every subsequent playthrough removed everything you already had.
As games that shouldn't have been ignored as they were, Vanquish. Truly an enjoyable third-person shooter, that refined a classic score-attack system into a modern shooter progression structure, thus creating one of the most fast-paced, replayable and satisfying shooters ever made. The only downside is that it's short and the story finishes on a cliffhanger. I honestly don't know why that game was so largely ignored. Critics loved it. Sega pushed a bit of marketing for it. And while it eventually broke a million between two platforms, I just feel that game got more ignored than it should have been.
Deadly Premonition was unfairly ignored, though it eventually received a delayed appreciation.
The Talos Principle had enough sales to have its developer, Croteam, satisfied. But in all honestly, it's probably one of the greatest games I've ever played, without any kind of exaggeration, and it probably didn't even broke half a million with PS4 and PC combined. It's a huge shame, as its puzzle mechanics rival those of Portal (the comparison has to be made, considering how both games are structured), and while Portal has a more "wow" factor, I'd say The Talos Principle ones are more thoughtful, challenging and demanding of lateral thinking from the player, and the story is miles, miles better, although lacking some kind of antagonist/comic relief of those featured in Portal, which are highly charismatic. This game deserved more, much more.