Lack of Native PS2 Support on the PS4. Not really a Sony issue but the lack of Tekken Tag Tournament 2 on PSNow.
Lack of Native PS2 Support on the PS4. Not really a Sony issue but the lack of Tekken Tag Tournament 2 on PSNow.
I do like that the PS4/Sony/Nintendo fanbase doesn't have any problems criticizing Sony/Nintendo. I don't think the Microsoft fanbase is a tolerant when it comes to speaking out against the mother company and its plans. You simply aren't supposed to disagree with Phil Spencer or Microsoft or anything they do. If Phil Spencer farts, you bend over and smell and you love it. (Obviously that is an exaggeration but I really don't every see the fanbase react to Microsoft with anything but glowing praise). Nintendo's fanbase isn't like that. They are the most outspoken folled by Sony.
Oh dear god, it's degenerated into the old "but they copy from other companies" argument, even though everyone does it. There are more annoying arguments in gaming but not many.

| Goodnightmoon said: Pay for Online, lack of personality, mostly uninteresting first party games, targeting the teenager minded since PS2, too much focus on the cinematic experience, lack of support for Vita after a year, lack of any kind of innovation and a sometimes too toxic fanbase on the internet, I guess that's only a noisy minory, but still. |
Lack of personality?Many of their games just offer a vastly different experience than thrid party games and add something to their ecosystem, unlike Microsoft which makes more of the same.
Targetting teenagers? God of War, The Last of Us, Infamous, Killzone appeal to people of all ages, and Gran Turismo is basically an adult only thing. Its the third party games like COD that attract teenagers to their systems.
Lack of innovation? Gran Turismo started an entirely new genre of racing, simulation racing, which is far bigger than arcade racing now.
God of War started an entirely new sub genre of hack and slash games, and took over the hack and slash genre in terms of critical and commercial success. Games like Ghostrider, Dante's Inferno and Castlevania LOS followed, but none could match it in any way.
Uncharted started this semi cinematic semi third person shooter genre, that Tomb Raider now follows, even though the first game was inspired by Tomb Raider. It was still a very different take on it gameplay and narrative wise.
Heavy Rain started this cinematic thing that you and I both dislike, here we have something common, but it was innovative.
Motorstorm is one of the most unique offroad racing game series ever. The vehicle classes, the multiroute tracks, it is amazingly different from ther racers.
Demon's Souls started an entirely new class of RPG's that led to the renaissance of challenging games.
Might as well, post in this thread too.
- Vita support was dismal, didn't go the distance to make it a competitive product.
- Frustrating game delays and sheepish marketing on some titles
- Getting key features for PS4 is like pulling teeth sometimes (That's why I don't compliment them on getting something they're supposed to have)
- Storefront can be a pain in the ass on low days
- If you can't give us PS3 b/c, at least TRY to do it for PS2 and PS b/c
- Seems to be the most hackable major company out there
- The movie studio is sucking ass right now

| pokoko said: Oh dear god, it's degenerated into the old "but they copy from other companies" argument, even though everyone does it. There are more annoying arguments in gaming but not many. |
Did you honestly expected any better? A mile long list could be made with every case of "ripoff" from everyone in the gaming (or any) industry, but that would be an exercise of futility, as proven by the post mentioning the Eye Toy, better to leave it alone
My biggest issues with Sony.
1) Switching to paid online service. Just... and awful move.
2) The Neo. Gosh, I don't want consoles to follow the way of smartphones and computers...
3) The Vita being way too expensive for the longest time. I considered the Vita for some time now, but it was just too much for me. I did eventually buy one at a price I found more acceptable.
4th is personal, but like MS, I don't find their games that appealing to me. There are some 3rd party games coming soon that will interest me, but not enough to buy the console, and not for 300 USDs either. Possibly someday I will buy it.



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Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
JWeinCom said:
Games are going to have similarities, yes. But there is a difference between creating a game that is similar, and doing a wholesale rip off. And the examples you gave are absolutely ridiculous. 1: Let's take for example the Monkey Ball game and Wii Party. Wii Party is based on the board game format that Nintendo had been using since Mario Party. So it would be hard to argue that Nintendo took this idea from Sony. Aside from the board game structure, the games don't seem very similar otherwise in the aesthetics, gameplay (they both use motion , but that's where it ends), or any other aspect. 2: So we'll move on to Eye Toy Sports and Wii Sports. Eye Toy Sports was a pretty different game as, so far as I can tell, it's not really trying to mimic the sports. There are a collection of minigames that are vaguely similar to sports (for example the hockey game has you flailing your arms to block a series of flaming pucks). Aside from the fact that they both use motion, they don't control very similarly, are not structured similarly, and have no visual or aural similarities. 3: Eye Toy Kinetic and and Wii Fit are again only similar in the most superficial of ways. They both have something to do with fitness, and they both have a motion controller. You might have some sort of a point if Kinetic focussed on balance, used a scale as its primary controller, had the similar games to Wii Fit, tracked your weight, had similar graphics, or anything like that. But it doesn't. The two games are similar to the extent that Sonic and Mario are similar. 4: I actually haven't played Wii Play, and can't find many good clips of Eyetoy Play. Maybe this one is a ripoff, but going by the quality of your other examples, I would doubt it. 5: And since we saved the most ridiculous example for last, let's go to the dancing games. We Dance had nothing to do with Nintendo beyond Nintendo saying "sure whatever, you can make this game for the Wii". If anything, it's a rip off of the DDR games on the Wii. But hey, if you're trying to prove that Nordic games rips off other companies, then good job. You sure showed me. The similarities you've given are basically "they're the same genre, and they both use motion controls". Which is a pretty weak argument. That's like if I did something like this... Halo (button controlled shooting game) -> Uncharted (button controlled shooting game)
6: Which would obviously be pretty stupid. Just because they are in the same genre and use the same style of control (comparitively, the controllers used in Wii Sports and Eyetoy Play are actually WAAAAAY more more distinct) doesn't mean one is a rip off of another. On to the examples I gave... Let's take Sport Champions to start with. 7: Sports Champions was, like Wii Sports, a sports game that launched alongside a motion control solution. The motion control solution Sony was offering just happened to be nearly identical to Nintendo's, right down to the nunchuck. The game is structured the same way. Of the five games they have, 3 of them had already been seen on either Wii Sports or Wii Sports resort. Of those three games, 2 of them play nearly exactly the same as their Wii counterparts (frolf and archery). One of them is similar but with rather unnecessary complexities added. But, before I say that Sony completely ripped off Nintendo, let me at least give them credit for adding bocce to the mix. Give the people what they want Sony! 8: Everybody Dance was a direct rip off of Just Dance. The same structure, the same controls, the same aesthetics, same way they keep scores, same way they show you the moves, etc etc. I was actually *shudder* working retail at the time, and we had the Just Dance 3 (I believe it was 3 at the time) demo running a few feet away from the Move demo. Whenever the Move demo was running, we'd have little girls coming over to it saying "I wanna play Just Dance"! The game does absolutely nothing to distinguish itself. 9: PSASBR took the overall gameplay style, control scheme, aesthetics, and most of the mechanics directly from Smash. The way you input moves, the way characters fly after those moves are hit (which really serves no purpose in PSASBR...) , the platforming inspired stages (which doesn't make much sense considering how few of their characters have roots in 2D platform games) , the art style, and so on so forth. They added two things to the mix really. A combo system, and the way you KO people. The second change is particularly weird as it takes a king of the hill style fighting game, and took out the king of the hill part. They copied the game without understanding quite how it works. And if they were going to rip off a 4 player fighting game, they could have at least ripped off Power Stone. Which would have made more sense anyway.
Ubisoft wanted to make a dancing game because of the popularity of Dance Dance Revolution. But, the games, aside from both involving moving and dancing, share almost nothing else. 11: Nintendo wanted a motion control solution, but they didn't simply make the Nintendo Eye Toy. They developed something that was completely different, and far better. To call the Wii a copy of the Eye Toy, which you heavily imply, is simply stupid. The experiences are not in the least bit the same. On the other hand, the move is basically exactly the same as the Wii.
|
I only said that inspiration goes all ways. Easy now XD
1: Just because Wii Party has a board game hub doesn't change the fact that its gameplay consists of motion controlled party games just like Eyetoy Monkey Mania.
2: Huh? Eyetoy Play Sports and Wii Sports were exactly the same kinda game. Have you even played Eyetoy Play Sports?
3: Yes, Wii Fit was different in that it had a balance board but it's still 2 motion controlled exercise games. In my opinion, Nintendo again was clearly inspired by Eyetoy Kinetic and so what? It's not like you lose anything or that it degrades Nintendo in any way. And why the talk about Mario and Sonic? Sonic was a product of Sega being inspired by Mario. So you're saying that Wii Fit is a product of Nintendo being inspired of Eyetoy Kinetic.
4: Yes, and it really shows that you haven't played the games but as one who has, I can inform you that Eyetoy Play and Wii Play share a lot of similarities as well. I mean look at this and this. And you're saying my arguments are of poor quality :S
5: Why do you think I included Eyetoy Groove and We Dance. You implied that Everybody Dance was a case of Sony ripping off Just Dance. They were more likely inspired by themselves as Just Dance is from 2009 and Eyetoy Groove is from 2003.
6: You're the one using the word "rip off". I'm just trying to explain to you that inspiration goes all ways.
7: Yes, Sports Champions was heavily inspired by Wii Sports (that was inspired by Eyetoy Play Sports, although to a lesser extent). See, that wasn't so bad. I didn't lose anything.
8: Again, Eyetoy Groove released 6 years before Just Dance but I guess that doesn't count as we're certain that the only thing Sony is capable of is ripping off.
9: This is funny. Nintendo game is inspired by another game. "Oh, but it's totally different because of this (eg. the balance board)." PS game is inspired by another game. "Oh, but those additions don't mean anything. It's still a complete rip off."
10: Again, I'm not calling anything a rip off. You are XD
11: Again, funny how PS Move is a complete rip off of the Wii but the Wii is completely different from the Eyetoy with experiences that "are not in the least bit the same".
This is clearly a waste of time. If you want to live the rest of your life thinking that some companies never find inspiration among competitors, it's fine by me. But maybe you'll eventually be ready to accept that inspiration goes all ways. Just look at this analog stick showed to the public in August, 1995.

| pokoko said: Oh dear god, it's degenerated into the old "but they copy from other companies" argument, even though everyone does it. There are more annoying arguments in gaming but not many. |
No, you're right. I took the "Sony only rip off Nintendo"-bait even though you’ve warned me against bait in the past.
I guess, I still have much to learn.
Followed up on paid online.
2011.
2006.
Psvita (for the sake of them who play vita)
Promised us 1000 fps on Ps3

PSN: Opticstrike90
Steam: opticstrike90
I'm skipping Sony this gen. I'm fine with PC, WiiU, and Xbox One.
My list is too long to mention.