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Forums - Gaming - Will God of War and For Honor cause a resurgence in AAA hack and slash games?

 

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No 53 55.79%
 
Yes 42 44.21%
 
Total:95
GOWTLOZ said:

I want to know where you get these definitions of genres from. Every hack and slash can be classified under the broader action adventure genre, but all God of War games so far clearly fall in this sub genre.

If you want to believe a random gaming site over Wikipedia then by all means go for it, if Gamespot for example claims it's anything then it must be anything that it says over say a site that is devoted to general information articles.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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Here's perhaps a clearer example of what defines a hack and slash, between games technically in the same franchise.

Take the Legend of Zelda and its spin off, Hyrule Warriors. Mainline Legend of Zelda games do not focus around hack and slash combat. There's no emphasis on combos, minimal variety in melee attacks, switching weapons isn't seamless, and Link generally doesn't move very fast. None of these are inherently bad things; and Zelda's combat fits a game tending more towards exploration like it is.

With that said, take Hyrule Warriors. There's a heavy emphasis on combos, a number of different attack strings you can pull off (though it's a lot less than something like DMC or Bayonetta), and characters move extremely quickly. There's a sense of flashiness to the combat that mainline Zelda titles don't focus on.

That's what really makes a hack and slash game, a hack and slash game. So far, from what we've seen (and admittedly, this could very well change if the E3 demo is unrepresentative of the finished product), God of War 4 doesn't fall into the latter category. Kratos seems pretty slow with the exception of his dodge move, and combat is far less about variety and combos and more about simply running up and mashing the attack button.



GOWTLOZ said:
Chazore said:

That Sony IP was desfined as both action adventure and hack n' slash for the first 3 games and their spin-offs afterwards. THe current unreleased game however is not defined as a hack n' slash and is instead defined as "action-adventure", under that single definition it does not mean that it will "revive" another genre that it is not defined as. It's like saying one genre revives another but not reviving it's own first. 

If you want to argue now for the enw one being hack n' slash, then we can now argue the same for MH as it;s gameplay features a hack n' slash variety, especially with the latest one having multiple combat styles.

You don't need hundreds of millions of sales to revive a genre completely. As long as people make games for it then the genre will still go on. The RTS genre for example is still going on but we've yet to see a "base-building" C&C style RTS that rocks the world to come out yet.

I want to know where you get these definitions of genres from. Every hack and slash can be classified under the broader action adventure genre, but all God of War games so far clearly fall in this sub genre.

bigtakilla said:
This video is good and sums my feelings up nicely. Everything said may not represent my thoughts entirely, but it does basically hit up my general feelings
https://www.youtube.com/watch?v=tY6vIDCK7iQ

Basically just showing his distaste for the series and nothing more. I know some people like to hate on it, I would take his opinions with a grain of salt.

IkePoR said:
Probably not. The audience for the genre has matured, pressing the action button/QTE's until a door opens is very outdated and underwhelming these days. It is a niche now, with the Warriors series and Bayonetta filling it.

Except God of War has no action button lol, and doesn't focus on QTE's, they exist but they are not the focus, you have to learn the combat and enemy types to complete the games.

Oh that door opening thing? Yeah, I don't like that either but that's hardly ever been a problem, and so many other games like Uncharted have used it too.

And I know the genre is niche hence the title.

So you only see what you want to see. That's good.



God of war is aventure and For honor is Action Multiplayer... where are the hack and slash games here?



In Sony We Trust!

 

cesarmgc said:
God of war is aventure and For honor is Action Multiplayer... where are the hack and slash games here?

Not far. I've heard they're pretty nier-by.



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MTZehvor said:
cesarmgc said:
God of war is aventure and For honor is Action Multiplayer... where are the hack and slash games here?

Not far. I've heard they're pretty nier-by.

But it seems that princess is in another castle ;). Basically, neither of these games.



MTZehvor said:
Here's perhaps a clearer example of what defines a hack and slash, between games technically in the same franchise.

Take the Legend of Zelda and its spin off, Hyrule Warriors. Mainline Legend of Zelda games do not focus around hack and slash combat. There's no emphasis on combos, minimal variety in melee attacks, switching weapons isn't seamless, and Link generally doesn't move very fast. None of these are inherently bad things; and Zelda's combat fits a game tending more towards exploration like it is.

With that said, take Hyrule Warriors. There's a heavy emphasis on combos, a number of different attack strings you can pull off (though it's a lot less than something like DMC or Bayonetta), and characters move extremely quickly. There's a sense of flashiness to the combat that mainline Zelda titles don't focus on.

That's what really makes a hack and slash game, a hack and slash game. So far, from what we've seen (and admittedly, this could very well change if the E3 demo is unrepresentative of the finished product), God of War 4 doesn't fall into the latter category. Kratos seems pretty slow with the exception of his dodge move, and combat is far less about variety and combos and more about simply running up and mashing the attack button.

I agree with everything outside of this. We can't really say combat is far less about variety seeing as we don't know what will all be implemented. Heck it is clear there will be bow gameplay, magic as well considering what he did with his Ax looking like frost, hand to hand combat with no weapon as well. That's 3 different things right there in this short demo. So we can't really make your last conclusion to be honest.



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

God of war is the most successful hack n slash franchise. Let's see how they handle its evolution on the ps4. We haven't seen enough gameplay to accurately judge just yet.



TheBlackNaruto said:
MTZehvor said:
Here's perhaps a clearer example of what defines a hack and slash, between games technically in the same franchise.

Take the Legend of Zelda and its spin off, Hyrule Warriors. Mainline Legend of Zelda games do not focus around hack and slash combat. There's no emphasis on combos, minimal variety in melee attacks, switching weapons isn't seamless, and Link generally doesn't move very fast. None of these are inherently bad things; and Zelda's combat fits a game tending more towards exploration like it is.

With that said, take Hyrule Warriors. There's a heavy emphasis on combos, a number of different attack strings you can pull off (though it's a lot less than something like DMC or Bayonetta), and characters move extremely quickly. There's a sense of flashiness to the combat that mainline Zelda titles don't focus on.

That's what really makes a hack and slash game, a hack and slash game. So far, from what we've seen (and admittedly, this could very well change if the E3 demo is unrepresentative of the finished product), God of War 4 doesn't fall into the latter category. Kratos seems pretty slow with the exception of his dodge move, and combat is far less about variety and combos and more about simply running up and mashing the attack button.

I agree with everything outside of this. We can't really say combat is far less about variety seeing as we don't know what will all be implemented. Heck it is clear there will be bow gameplay, magic as well considering what he did with his Ax looking like frost, hand to hand combat with no weapon as well. That's 3 different things right there in this short demo. So we can't really make your last conclusion to be honest.

Hence the "if the E3 demo is representative of the final product." In essence, if the E3 demo is basically what the core combat will look like, then I think my statement holds without too much room for debate. If there's magic that can be switched to on the fly, or the bow can be used in the middle of attacks to extend strings, then yeah, it's worth reconsidering. But none of that was shown in the demo.



MTZehvor said:
TheBlackNaruto said:

I agree with everything outside of this. We can't really say combat is far less about variety seeing as we don't know what will all be implemented. Heck it is clear there will be bow gameplay, magic as well considering what he did with his Ax looking like frost, hand to hand combat with no weapon as well. That's 3 different things right there in this short demo. So we can't really make your last conclusion to be honest.

Hence the "if the E3 demo is representative of the final product." In essence, if the E3 demo is basically what the core combat will look like, then I think my statement holds without too much room for debate. If there's magic that can be switched to on the fly, or the bow can be used in the middle of attacks to extend strings, then yeah, it's worth reconsidering. But none of that was shown in the demo.

True true! Eitehr way I am excited for the new direction and welcome it gladly!



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23