Fei-Hung said:
bigtakilla said: A lot of people are trying to define what a hack/slash is, but it's simple. A hack and slash game is a game where the combat system and fighting are the central focus. The game doesn't make you take on random tasks (complating a series of small objectives) such as stopping criminals from stealing loot, or disarming bombs (Platinums TMNT), it doesn't focus solving puzzles or exploration (The Legend Of Zelda), and it doesn't focus on intricate storytelling and slow building pacing to introduce worlds, lore, and characters (the new God Of War). It drops you in on heartpounding action and almost forcefully keeping you the through the duration of the game, and good hack/slash games provide a depth of combat system that makes fighting unequally enjoyable throughout. Simply no other game genre will have you WANTING to fight more than the hack and slash (yet again, a good hack and slash game). While most genres people will want to rush past fights to get to the cutscenes, a hack and slash will make you want the cutscenes to end so you can get back to fighting. |
That makes the original DMC an action adventure game since it had puzzles, shooting and exploration as part of its central focus.
To some extent you could include Onimusha in that category too.
In fact even the original GOW trilogy had a strong focus on story and had small puzzle sections throughout the games.
I think everyone will have their own interpretation of hack n slash.
|
The original Devil May Cry was the start of the Hack and Slash genre, so of course it will have similarities to other genres. You gotta think what was successful at that time for Capcom, the Resident Evil series, and initially I believe DMC was said to be a Resident Evil. (If I remember correctly). It doesn't disprove what I said.
Still a lot more fighting than exploring, the central focus of the game was still combat.
*edit* Yep, Devil May Cry started development as Resident Evil 4
http://residentevil.wikia.com/wiki/Devil_May_Cry