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Forums - Nintendo - People needs to calm down in regards of Breath of the Wild

JustBeingReal said:
This E3 actually dropped my hype for this, I can honestly say I'm not very impressed by it at all and I love Zelda games, wouldn't necessarily say I'm a huge fan like I was back in the SNES and N64 days, but seeing the initial gameplay showing before this years one and at the launch of the Wii U this was something that I would have bought a Wii U for.

Maybe I'll get it if I'm enticed to buy an NX, I probably have bought it had I already owned a Wii U, but the Wii U will be the only Nintendo home console I won't have owned.
I'll probably get a bunch of Wii U games if NX is backwards compatible or has Xbox One style emulation (certainly possible for anyone to do now that MS have shown it's possible within similar constraints of differing CPU architecture to last gen tech), so I wouldn't say I'd never buy it, but I don't see it as a system seller like I did last year.

Just doesn't look very entertaining too me and games like Witcher 3 have done open world gameplay in a much more accomplished way and since Horizon Zero Dawn has CD Projekt Red quest design guys working on it and so many other talented open world game developers I'm way more hyped for that, beyond belief tbh.
Zelda BOTW just looks too simplistic by comparison to the depth of gameplay on offer in Horizon.

In case certain people who have been very defensive over Zelda reply to me, trying to make out like I'm focusing on graphics, I'm not, my points are about gameplay, Horizon having a pretty outer coating has only a marginal amount to do with why I'm way more interested in it than Zelda.

I have to make this statement and I have to compare games like Zelda to things like Horizon, because they're fairly similar fundamentally, which inevitably gets me looking for similarities in up coming titles.
Horizon just seems to have a more believable and logical structure to it's gameplay and overall design, which I think is paramount in these kinds of experiences and I love that Guerrilla are doing development of this kind of game, the way it's being done.

The setting isn't generic, approach seems very fresh, while Zelda seems more dated by comparison, which isn't necessarily a bad thing, but it's not hooking me in and I think it's perfectly fair to say that.
There's no need for people to get touchy when they don't have the same opinions on a thing, it's way more mature and balanced to just say that we have different opinions on these things and you like what you like and I like what I like.

I'm glad others are hyped for Zelda, the game they love the look and gameplay details of.
I think a lot of the defensiveness over this hobby comes from people have deeper insecurities elsewhere, so just love what you love and own that you're hyped for a game, but be fine that others don't really have to agree and certainly don't feel the need to hate on people that aren't thinking the same way as you.

If we all thought the same this world would be a pretty boring place IMO.

@bold: well said

Can you expand on the similarities you see between Horizon and Zelda? I definitely see similarities in the open world, the real-time combat, and the fantasy setting, but I also see a lot of important differences.



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It's really amazing to see the transformation from linear skyward sword to open world botw. Waiting to see NX version. If the price is right I will buy NX with PS4 Neo.



Hype is better than than the "usual" comment that Nintendo do not know how to do marketing!



Miyamotoo said:
archbrix said:

I dunno.  You may be right that the game may still run at 30fps (although I'm hoping for 60), but for some reason I'm thinking we're going to see a pretty big difference between versions in the end.  Basically, compare the 2014 E3 debut to this year's showing.  I'm really hoping for the former's visuals on NX:

https://www.youtube.com/watch?v=nIwi7ncmRpQ

I am certain that will not be 60 fps, there is not single 3D Zelda game that runs on 60fps including Zelda remastered on 3DS and Wii U, Nintendo think Zelda doesn't need 60fps like some other Nintendo games.

From NX version I expecting/hope 1080p/30fps, AA/AF and without any pop in.

Yeah, my expectations are in check regarding the fps, and 30fps is fine for 3D Zelda, always has been.  But I am hoping that the visual difference between versions is like the difference between a game set to min vs max PC settings.



You know, just thinking about this. I was really excited to get OoT 3D when I got my 3DS back in 2012. The first, and last time I was excited for a Zelda game



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Flat out not paying attention to the game till it comes out.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Veknoid_Outcast said:
JustBeingReal said:
This E3 actually dropped my hype for this, I can honestly say I'm not very impressed by it at all and I love Zelda games, wouldn't necessarily say I'm a huge fan like I was back in the SNES and N64 days, but seeing the initial gameplay showing before this years one and at the launch of the Wii U this was something that I would have bought a Wii U for.

Maybe I'll get it if I'm enticed to buy an NX, I probably have bought it had I already owned a Wii U, but the Wii U will be the only Nintendo home console I won't have owned.
I'll probably get a bunch of Wii U games if NX is backwards compatible or has Xbox One style emulation (certainly possible for anyone to do now that MS have shown it's possible within similar constraints of differing CPU architecture to last gen tech), so I wouldn't say I'd never buy it, but I don't see it as a system seller like I did last year.

Just doesn't look very entertaining too me and games like Witcher 3 have done open world gameplay in a much more accomplished way and since Horizon Zero Dawn has CD Projekt Red quest design guys working on it and so many other talented open world game developers I'm way more hyped for that, beyond belief tbh.
Zelda BOTW just looks too simplistic by comparison to the depth of gameplay on offer in Horizon.

In case certain people who have been very defensive over Zelda reply to me, trying to make out like I'm focusing on graphics, I'm not, my points are about gameplay, Horizon having a pretty outer coating has only a marginal amount to do with why I'm way more interested in it than Zelda.

I have to make this statement and I have to compare games like Zelda to things like Horizon, because they're fairly similar fundamentally, which inevitably gets me looking for similarities in up coming titles.
Horizon just seems to have a more believable and logical structure to it's gameplay and overall design, which I think is paramount in these kinds of experiences and I love that Guerrilla are doing development of this kind of game, the way it's being done.

The setting isn't generic, approach seems very fresh, while Zelda seems more dated by comparison, which isn't necessarily a bad thing, but it's not hooking me in and I think it's perfectly fair to say that.
There's no need for people to get touchy when they don't have the same opinions on a thing, it's way more mature and balanced to just say that we have different opinions on these things and you like what you like and I like what I like.

I'm glad others are hyped for Zelda, the game they love the look and gameplay details of.
I think a lot of the defensiveness over this hobby comes from people have deeper insecurities elsewhere, so just love what you love and own that you're hyped for a game, but be fine that others don't really have to agree and certainly don't feel the need to hate on people that aren't thinking the same way as you.

If we all thought the same this world would be a pretty boring place IMO.

@bold: well said

Can you expand on the similarities you see between Horizon and Zelda? I definitely see similarities in the open world, the real-time combat, and the fantasy setting, but I also see a lot of important differences.

Mainly the open world nature of the games, Zelda and Horizon are both supposed to have very deep RPG systems, with action elements.

The worlds featuring dynamic time and weather effects.

I think the fundamentals are pretty similar, survival aspects as well as a result of the weather and that effecting the lives of link and Aloy in their respective worlds. Rich and wide color palette in the art style, isn't exactly bang on realistic in either, but I would say that Horizon leans more towards the realistic, than painterly, still they're both within a more colorful, than subtle approach to the visual style in both games.

Using physics as a basis for gameplay options, like destructible trees and parts of the scenery are definitely a pretty fundamentally similar thing in both games too.

Being based around one core character, sure Zelda is about Link's journey, but he's still your avatar to explore that world, Aloy may be a girl, but it's still you controlling her, the one main character.

Mounts, Link has Epona, Aloy can use the Hammer Headed Ram beasties and potentially any style of machine or even wildlife to aid in her Journey.

There's mystery around the origins of both characters in these games, sure both will be very different on their journeys and the stories will be very different, but still a lack of information about why the characters are where they are and why the worlds are the way they are clear fundamentally similar approaches to the story telling.

 

Not sure I can think of anything else right now, but hopefully you see where I'm coming from and that makes sense to anyone reading this.



JustBeingReal said:
Veknoid_Outcast said:

@bold: well said

Can you expand on the similarities you see between Horizon and Zelda? I definitely see similarities in the open world, the real-time combat, and the fantasy setting, but I also see a lot of important differences.

Mainly the open world nature of the games, Zelda and Horizon are both supposed to have very deep RPG systems, with action elements.

The worlds featuring dynamic time and weather effects.

I think the fundamentals are pretty similar, survival aspects as well as a result of the weather and that effecting the lives of link and Aloy in their respective worlds. Rich and wide color palette in the art style, isn't exactly bang on realistic in either, but I would say that Horizon leans more towards the realistic, than painterly, still they're both within a more colorful, than subtle approach to the visual style in both games.

Using physics as a basis for gameplay options, like destructible trees and parts of the scenery are definitely a pretty fundamentally similar thing in both games too.

Being based around one core character, sure Zelda is about Link's journey, but he's still your avatar to explore that world, Aloy may be a girl, but it's still you controlling her, the one main character.

Mounts, Link has Epona, Aloy can use the Hammer Headed Ram beasties and potentially any style of machine or even wildlife to aid in her Journey.

There's mystery around the origins of both characters in these games, sure both will be very different on their journeys and the stories will be very different, but still a lack of information about why the characters are where they are and why the worlds are the way they ware clear fundamentally similar approaches to the story telling.

 

Not sure I can think of anything else right now, but hopefully you see where I'm coming from and that makes sense to anyone reading this.

I definitely see what you're saying.

Although with Zelda I get more of an action-adventure vibe and with Horizon more of an action game with RPG trappings vibe.

I also expect story and general presentation to be much more important in Horizon, and I get the sense that it will be more scripted than your average open world game.

In any event, I hope both games deliver the goods :)



Veknoid_Outcast said:
JustBeingReal said:

Mainly the open world nature of the games, Zelda and Horizon are both supposed to have very deep RPG systems, with action elements.

The worlds featuring dynamic time and weather effects.

I think the fundamentals are pretty similar, survival aspects as well as a result of the weather and that effecting the lives of link and Aloy in their respective worlds. Rich and wide color palette in the art style, isn't exactly bang on realistic in either, but I would say that Horizon leans more towards the realistic, than painterly, still they're both within a more colorful, than subtle approach to the visual style in both games.

Using physics as a basis for gameplay options, like destructible trees and parts of the scenery are definitely a pretty fundamentally similar thing in both games too.

Being based around one core character, sure Zelda is about Link's journey, but he's still your avatar to explore that world, Aloy may be a girl, but it's still you controlling her, the one main character.

Mounts, Link has Epona, Aloy can use the Hammer Headed Ram beasties and potentially any style of machine or even wildlife to aid in her Journey.

There's mystery around the origins of both characters in these games, sure both will be very different on their journeys and the stories will be very different, but still a lack of information about why the characters are where they are and why the worlds are the way they ware clear fundamentally similar approaches to the story telling.

 

Not sure I can think of anything else right now, but hopefully you see where I'm coming from and that makes sense to anyone reading this.

I definitely see what you're saying.

Although with Zelda I get more of an action-adventure vibe and with Horizon more of an action game with RPG trappings vibe.

I also expect story and general presentation to be much more important in Horizon, and I get the sense that it will be more scripted than your average open world game.

In any event, I hope both games deliver the goods :)

Yeah, Zelda is still action-adventure, sure it has some of RPG alike mechanisms, like alchemy and crafting, but there's no actual skills needed for those mechanism to work, so it would be a strech to call it RPG in any form.

As for Horizon, I'm guessing it will be action-"barely"-RPG, but let's be honest - chances of AAA dev/publisher making "deep" action-RPG in this day and age are none to slim - even Bethesda took the dumbing down road after Morrowind to get more mainstream appeal.



Miyamotoo said:
DivinePaladin said:
The Zelda Cycle is real.

But in this case it's not just the fact that the Zelda Cycle exists. It's the fact that this game truly breaks ground for Zelda in a way we legitimately haven't seen in almost 20 years. This is how I imagine people looked at OoT in 1997 as they prepped for release the next year.

Anybody expecting the next X is going to be disappointed anyway, because Zelda Cycle; those expecting a good Zelda will almost surely be satisfied and then some.

Personally, if this is OoT, I cannot wait for the modern day MM.

I definitely could see Nintendo using Zelda BotW engine and assets and make another darker Zelda game, similar like MM done with OoT. And Nintendo would definitely not need another 5-6 years of development, they could make project like that in 2.5-3 years.

Well I believe it was confirmed that this engine is planned to be reused in other games, that's pretty much the reason I made the connection. And even if it weren't confirmed, Nintendo has been reusing a LOT lately as far as assets go. Which is not a bad thing by any means, mind you - in my opinion the best Zelda game was entirely a rehash of assets (MM, obviously). So it's not even an "I can see it" sort of thing to me anymore, it's a matter of when. 



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