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Veknoid_Outcast said:
JustBeingReal said:

Mainly the open world nature of the games, Zelda and Horizon are both supposed to have very deep RPG systems, with action elements.

The worlds featuring dynamic time and weather effects.

I think the fundamentals are pretty similar, survival aspects as well as a result of the weather and that effecting the lives of link and Aloy in their respective worlds. Rich and wide color palette in the art style, isn't exactly bang on realistic in either, but I would say that Horizon leans more towards the realistic, than painterly, still they're both within a more colorful, than subtle approach to the visual style in both games.

Using physics as a basis for gameplay options, like destructible trees and parts of the scenery are definitely a pretty fundamentally similar thing in both games too.

Being based around one core character, sure Zelda is about Link's journey, but he's still your avatar to explore that world, Aloy may be a girl, but it's still you controlling her, the one main character.

Mounts, Link has Epona, Aloy can use the Hammer Headed Ram beasties and potentially any style of machine or even wildlife to aid in her Journey.

There's mystery around the origins of both characters in these games, sure both will be very different on their journeys and the stories will be very different, but still a lack of information about why the characters are where they are and why the worlds are the way they ware clear fundamentally similar approaches to the story telling.

 

Not sure I can think of anything else right now, but hopefully you see where I'm coming from and that makes sense to anyone reading this.

I definitely see what you're saying.

Although with Zelda I get more of an action-adventure vibe and with Horizon more of an action game with RPG trappings vibe.

I also expect story and general presentation to be much more important in Horizon, and I get the sense that it will be more scripted than your average open world game.

In any event, I hope both games deliver the goods :)

Yeah, Zelda is still action-adventure, sure it has some of RPG alike mechanisms, like alchemy and crafting, but there's no actual skills needed for those mechanism to work, so it would be a strech to call it RPG in any form.

As for Horizon, I'm guessing it will be action-"barely"-RPG, but let's be honest - chances of AAA dev/publisher making "deep" action-RPG in this day and age are none to slim - even Bethesda took the dumbing down road after Morrowind to get more mainstream appeal.