Veknoid_Outcast said:
JustBeingReal said: This E3 actually dropped my hype for this, I can honestly say I'm not very impressed by it at all and I love Zelda games, wouldn't necessarily say I'm a huge fan like I was back in the SNES and N64 days, but seeing the initial gameplay showing before this years one and at the launch of the Wii U this was something that I would have bought a Wii U for. Maybe I'll get it if I'm enticed to buy an NX, I probably have bought it had I already owned a Wii U, but the Wii U will be the only Nintendo home console I won't have owned. I'll probably get a bunch of Wii U games if NX is backwards compatible or has Xbox One style emulation (certainly possible for anyone to do now that MS have shown it's possible within similar constraints of differing CPU architecture to last gen tech), so I wouldn't say I'd never buy it, but I don't see it as a system seller like I did last year. Just doesn't look very entertaining too me and games like Witcher 3 have done open world gameplay in a much more accomplished way and since Horizon Zero Dawn has CD Projekt Red quest design guys working on it and so many other talented open world game developers I'm way more hyped for that, beyond belief tbh. Zelda BOTW just looks too simplistic by comparison to the depth of gameplay on offer in Horizon. In case certain people who have been very defensive over Zelda reply to me, trying to make out like I'm focusing on graphics, I'm not, my points are about gameplay, Horizon having a pretty outer coating has only a marginal amount to do with why I'm way more interested in it than Zelda. I have to make this statement and I have to compare games like Zelda to things like Horizon, because they're fairly similar fundamentally, which inevitably gets me looking for similarities in up coming titles. Horizon just seems to have a more believable and logical structure to it's gameplay and overall design, which I think is paramount in these kinds of experiences and I love that Guerrilla are doing development of this kind of game, the way it's being done. The setting isn't generic, approach seems very fresh, while Zelda seems more dated by comparison, which isn't necessarily a bad thing, but it's not hooking me in and I think it's perfectly fair to say that. There's no need for people to get touchy when they don't have the same opinions on a thing, it's way more mature and balanced to just say that we have different opinions on these things and you like what you like and I like what I like. I'm glad others are hyped for Zelda, the game they love the look and gameplay details of. I think a lot of the defensiveness over this hobby comes from people have deeper insecurities elsewhere, so just love what you love and own that you're hyped for a game, but be fine that others don't really have to agree and certainly don't feel the need to hate on people that aren't thinking the same way as you. If we all thought the same this world would be a pretty boring place IMO. |
@bold: well said 
Can you expand on the similarities you see between Horizon and Zelda? I definitely see similarities in the open world, the real-time combat, and the fantasy setting, but I also see a lot of important differences.
|
Mainly the open world nature of the games, Zelda and Horizon are both supposed to have very deep RPG systems, with action elements.
The worlds featuring dynamic time and weather effects.
I think the fundamentals are pretty similar, survival aspects as well as a result of the weather and that effecting the lives of link and Aloy in their respective worlds. Rich and wide color palette in the art style, isn't exactly bang on realistic in either, but I would say that Horizon leans more towards the realistic, than painterly, still they're both within a more colorful, than subtle approach to the visual style in both games.
Using physics as a basis for gameplay options, like destructible trees and parts of the scenery are definitely a pretty fundamentally similar thing in both games too.
Being based around one core character, sure Zelda is about Link's journey, but he's still your avatar to explore that world, Aloy may be a girl, but it's still you controlling her, the one main character.
Mounts, Link has Epona, Aloy can use the Hammer Headed Ram beasties and potentially any style of machine or even wildlife to aid in her Journey.
There's mystery around the origins of both characters in these games, sure both will be very different on their journeys and the stories will be very different, but still a lack of information about why the characters are where they are and why the worlds are the way they are clear fundamentally similar approaches to the story telling.
Not sure I can think of anything else right now, but hopefully you see where I'm coming from and that makes sense to anyone reading this.