DonFerrari said:
I guess you have to improve your reading... he says that the link he provided is made by guys that makes the same confusion as you.
He explained quite well that the P2P needs the dedicated server for migration in case a host leaves and manage things. And they calling it P2P doesn't mean it's what you understand as P2P it's most that they don't consider fully dedicated... several users in the past even debunked the usefullness of dedicated servers.
It's not a question of accepting or not, it's a fact that you think others should think like you. 21+M users are ok with paying for the online and not complaining, you think they are wrong and should complain because you feel like it is a money grabber.
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Or maybe you need to read the link instead of telling me what someone said. Here is a quote from the link. Its evident that the developer stated their MP is Peer to Peer not the person writing the article. Also host migration is not done using dedicated server or even a client/ server setup, host migration is only done in a p 2p environment. Just because someone says something do you just believe it or do you check your info. Here is a link you might want to read so that you do not follow someone else opinion on something they are not sure about the technology. This will also give you more of a clue about p2p MP if you take the time to read everything.
https://msdn.microsoft.com/en-us/library/cc217053.aspx?f=255&MSPPError=-2147217396
Here is the link from the article he posted. As you can see the developer says they are using p2p.
Impressed by the multiplayer in Uncharted 4: A Thief’s End? You’ll need to deal with the fact that it doesn’t have dedicated servers. This was confirmed by lead multiplayer designer Robert Cogburn after the reveal at Sony’s Paris Games Week show.
“We’ll still have a host, it’s still peer-to-peer.”