By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Machiavellian said:
Lauster said:

Please go inform yourself on how MP works.

In most of the cases on PC, it's not a peer-to-peer system like you claimed, but a client-server system (one player hosts the game, and a host migration is implemented when the hosting machine leaves). Dedicated server is a client-server system too where the host is not one of the players.

It's the same on PS and XB. For example, Uncharted 4 MP is hosted by a player, but there are articles that talk about P2P MP like you because there is no dedicated server, whereas this is a typical client-server MP (http://gamingbolt.com/uncharted-4-multiplayer-relies-on-peer-to-peer-no-dedicated-servers).

Ok, I will give you that one since I am using the term Peer to Peer a little to losely for the subject.  No there isn't actual true P2P MP gaming but instead the Peer is the one client machine which is the host and all other peers connect to that machine as clients.  I am using the term P2P because this is the definition developers have used for their MP component.  

My statement still remain the same.  Since there isn't any dedicated server in the process, there is nothing Sony is providing for MP gaming that requires them to add MP to PS+.  All the work is done between the consoles that connect to one another.  

So he shows you why sony servers is necessary even for P2P and you just say you used the term loosely and them go back to say the same thing that was wrong before, for real?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."