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Forums - Nintendo - Reggie Defends Motion Controls in Youtube Video

curl-6 said:
Einsam_Delphin said:

You did.

"You stated Splatoon's motion controls were its "secondary" controls"

And the bold is you doing it again for this is what I said.

"That shows a shift in focus, Nintendo no longer sees motion controls as a primary control scheme but as a secondary/optional one as it should be."

I didn't just say secondary as you try to make out, however the full sentence is true. Nintendo most certainly sees motion control as secondary to traditional control now as shown by how they've scaled back on their mandatory implementations and how most games are mostly controlled by traditional controls with a traditional controller. Like I said earlier in games like Zelda and Splatoon motion is mostly used for aiming and nothing else while the rest of the game is played traditionally. It's no longer a tacked on inferior replacement for buttons for the most part.

When a control scheme is the default setup, it is the primary method, not the secondary method.

 

So now you are repeating a claim I already debunked before and also in the very post you just quoted. You're either not listening very well, or you're just desperate to find something to say to keep going as your earlier strawmanning would imply. If you just want to talk yourself then do it, you don't need to pretend like you're having a discussion. Also not that it matters but motion controls are not even the default in most games.



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Einsam_Delphin said:
curl-6 said:

When a control scheme is the default setup, it is the primary method, not the secondary method.

So now you are repeating a claim I already debunked before and also in the very post you just quoted. You're either not listening very well, or you're just desperate to find something to say to keep going as your earlier strawmanning would imply. If you just want to talk yourself then do it, you don't need to pretend like you're having a discussion. Also not that it matters but motion controls are not even the default in most games.

You haven't debunked anything. Motion controls default to on or can't be turned off in Splatoon, Mario 3D World, Captain Toad Treasure Tracker, Wind Waker HD, Twilight Princess HD, Starfox Zero, Nintendoland, Mario Party 10, Wii Party U, Wii Sports Club, Wii Fit U, Game and Wario, Mario & Sonic at the Sochi Olympics...



curl-6 said:

You haven't debunked anything. Motion controls default to on or can't be turned off in Splatoon, Mario 3D World, Captain Toad Treasure Tracker, Wind Waker HD, Twilight Princess HD, Starfox Zero, Nintendoland, Mario Party 10, Wii Party U, Wii Sports Club, Wii Fit U, Game and Wario, Mario & Sonic at the Sochi Olympics...

 

But I have, you just don't want to admit it, you've already shown you can't own up to being wrong afterall. Your logic here is so messed up though, that just because a game has motion controls regardless of the extent of their usage, the game is primarily controlled by them, and even when you use the option to play without motion, the game is still primarily controlled by motion. I'm glad you acknowledged the Wii games though, the flagship motion control franchise that Nintendo has completely given up on.



Einsam_Delphin said:
curl-6 said:

You haven't debunked anything. Motion controls default to on or can't be turned off in Splatoon, Mario 3D World, Captain Toad Treasure Tracker, Wind Waker HD, Twilight Princess HD, Starfox Zero, Nintendoland, Mario Party 10, Wii Party U, Wii Sports Club, Wii Fit U, Game and Wario, Mario & Sonic at the Sochi Olympics...

But I have, you just don't want to admit it, you've already shown you can't own up to being wrong afterall. Your logic here is so messed up though, that just because a game has motion controls regardless of the extent of their usage, the game is primarily controlled by them, and even when you use the option to play without motion, the game is still primarily controlled by motion. I'm glad you acknowledged the Wii games though, the flagship motion control franchise that Nintendo has completely given up on.

The default and hence primary control scheme of all those games incorporates motion.



curl-6 said:

The default and hence primary control scheme of all those games incorporates motion.

 

Once again you're just completely ignoring everything I'm saying and spouting the same debunked nonsense over and over. If you care at all about having actual discussion then you should stop with these one sentence post, they are not an appropriate response to a full paragraph with many different points in it.



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Einsam_Delphin said:
curl-6 said:

The default and hence primary control scheme of all those games incorporates motion.

Once again you're just completely ignoring everything I'm saying and spouting the same debunked nonsense over and over. If you care at all about having actual discussion then you should stop with these one sentence post, they are not an appropriate response to a full paragraph with many different points in it.

It's not debunked. Most of Nintendo's Wii U games use motion in their primary control schemes. That's the only relevant point of this discussion, anything else is just diversion on your part.



curl-6 said:

It's not debunked. Most of Nintendo's Wii U games use motion in their primary control schemes. That's the only relevant point of this discussion, anything else is just diversion on your part.

 

Because... you say so. Man you're pulling out all the terrible argumenting tricks!



Einsam_Delphin said:
curl-6 said:

It's not debunked. Most of Nintendo's Wii U games use motion in their primary control schemes. That's the only relevant point of this discussion, anything else is just diversion on your part.

Because... you say so. Man you're pulling out all the terrible argumenting tricks!

You've never offered anything that debunks it. And you can't, because it's demonstrably true. From Splatoon to Nintendoland to Mario 3D World, the majority of Nintendo's Wii U titles use motion controls in either a default or a compulsory capacity.



curl-6 said:

You've never offered anything that debunks it.

 

Now you're not even trying. Anyone who's been reading this thread knows that's a blatant lie.

"I only said it's controls are optional. Optional means it's up to the player to choose what their primary control scheme for it is"

"Nintendo most certainly sees motion control as secondary to traditional control now as shown by how they've scaled back on their mandatory implementations and how most games are mostly controlled by traditional controls with a traditional controller. ...games like Zelda and Splatoon motion is mostly used for aiming and nothing else while the rest of the game is played traditionally. It's no longer a tacked on inferior replacement for buttons for the most part."

"Your logic here is so messed up though, that just because a game has motion controls regardless of the extent of their usage, the game is primarily controlled by them, and even when you use the option to play without motion, the game is still primarily controlled by motion. I'm glad you acknowledged the Wii games though, the flagship motion control franchise that Nintendo has completely given up on."

And yes what I'm saying is demonstrably true. I don't use motion controls at all in Splatoon/Mario Kart/Woolly/World/etc., my primary control method is traditional controls. Yep in Splatoon motion is the default, but traditional is still my primary control scheme. In games like 3D World and Wonderful 101, the non-optional motion control usage while mandatory is not even apart of the core gameplay, it's just a rare diversion, so to say motion controls are the primary feature of these games is laughable. The relevance of the Wii series speaks for itself, nothing since Wii Fit U in early 2014, and Wii Sports Club was an afterthought. Nintendo obviously wouldn't just let their flagship motion control series die if they still thought of motion as their primary control.



Einsam_Delphin said:

Now you're not even trying. Anyone who's been reading this thread knows that's a blatant lie.

"I only said it's controls are optional. Optional means it's up to the player to choose what their primary control scheme for it is"

"Nintendo most certainly sees motion control as secondary to traditional control now as shown by how they've scaled back on their mandatory implementations and how most games are mostly controlled by traditional controls with a traditional controller. ...games like Zelda and Splatoon motion is mostly used for aiming and nothing else while the rest of the game is played traditionally. It's no longer a tacked on inferior replacement for buttons for the most part."

"Your logic here is so messed up though, that just because a game has motion controls regardless of the extent of their usage, the game is primarily controlled by them, and even when you use the option to play without motion, the game is still primarily controlled by motion. I'm glad you acknowledged the Wii games though, the flagship motion control franchise that Nintendo has completely given up on."

And yes what I'm saying is demonstrably true. I don't use motion controls at all in Splatoon/Mario Kart/Woolly/World/etc., my primary control method is traditional controls. Yep in Splatoon motion is the default, but traditional is still my primary control scheme. In games like 3D World and Wonderful 101, the non-optional motion control usage while mandatory is not even apart of the core gameplay, it's just a rare diversion, so to say motion controls are the primary feature of these games is laughable. The relevance of the Wii series speaks for itself, nothing since Wii Fit U in early 2014, and Wii Sports Club was an afterthought. Nintendo obviously wouldn't just let their flagship motion control series die if they still thought of motion as their primary control.

The player does not decide a game's primary control scheme, the developers do. You may not use the gyro in Splatoon, but the game is designed with that as the primary method.