curl-6 said:
| Einsam_Delphin said:
You did.
"You stated Splatoon's motion controls were its "secondary" controls"
And the bold is you doing it again for this is what I said.
"That shows a shift in focus, Nintendo no longer sees motion controls as a primary control scheme but as a secondary/optional one as it should be."
I didn't just say secondary as you try to make out, however the full sentence is true. Nintendo most certainly sees motion control as secondary to traditional control now as shown by how they've scaled back on their mandatory implementations and how most games are mostly controlled by traditional controls with a traditional controller. Like I said earlier in games like Zelda and Splatoon motion is mostly used for aiming and nothing else while the rest of the game is played traditionally. It's no longer a tacked on inferior replacement for buttons for the most part.
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When a control scheme is the default setup, it is the primary method, not the secondary method.
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So now you are repeating a claim I already debunked before and also in the very post you just quoted. You're either not listening very well, or you're just desperate to find something to say to keep going as your earlier strawmanning would imply. If you just want to talk yourself then do it, you don't need to pretend like you're having a discussion. Also not that it matters but motion controls are not even the default in most games.