GribbleGrunger said:
Is it logical to assume then, any console that intergrates Windows 10 (fully) would or could suffer the same problems as a PC? Assuming the Neo is 4.2tf and the Scorpio is 6tf, is it possible that in 'real terms' the Neo could outperform or equal the Scorpio (for gaming) if MS fully embrace their new strategy and incorporate everything on the console that's on a PC?
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No it's not logical.
Consoles tend to "wall in" their resources to confine their OS's so they don't consume resources meant for running games.
Fact of the matter though is the PS4 and Xbox One's OS's already reserve more resources than what Windows 10 would use.
GribbleGrunger said:
If MS go fully PC they would. I believe that from now on all games will be developed for the PC and ported over to the XB1. If the Scorpio is indeed just a PC along the lines of Alienware then any game made for the PC will just work on the XB1 because it's also a PC.
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Not exactly. Microsoft is still retaining full control over the platform.
Intrinsic said:
Errrr.... I don't think MS would put on a full windows on an xbox. They just don't need to. They have PCs for that. And lets not forget MS is a software company. They can shoe in a console version of windows that use mobile platform apps and that will still be under the banner of windows 10. More importantly, its still a dedicated platform. As far as their xbox kernel goes, they will only acooint for way less hardware configurations
Anyways, i doubt MS will gimp the scorpio that much. They just don't need to habe a full blown windows on a console.
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The Xbox uses a Windows 10 Core+Xbox OS anyway with Virtualised OS's like the Xbox 360, they have multiple OS's running in tandem, backed by Direct X, it's more PC like than people realise.
And that's not exactly a bad thing either, the PC is a massive market that would be silly for a company to ignore.
drkohler said:
I don't think you really know what you are trying to say.
Let's take any RX480 5.5TF card. It draws over 160W to achieve this as per all the reviews we see. This wattage is drawn by the mosfets (7phases, apparently) that run the gpu and the 8G memory, and 1-2 fans.
Now move over to the Ps4 Neo. What do we have additionally here that needs power?
a) a motherboard with all interfaces (HDMI, SATA, USB2, IR, etc).
b) a cpu assembly (probably 6-8 cores Zen lite) needing its own mosfets (2-3 phases).
c) all the rest of the good stuff (something like a Soutthbridge/an arm processor with memory, a harddisk, a blu-ray drive, etc).
All this would bring you to way over 200W which is an absolute no-no for a console. You won't believe it but there actually are laws (at least in Europe) that regulate how much power a console is allowed to draw....
And if you are puzzled by the PS4's psu, a generic psu is best operated around 50-60% of its tpu rating, that is well known and you can see that in every data sheet of every generic psu. Unless it is an expensive psu tailor made for running at 90%+. You'll never find such a thing in a console.
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In-case you haven't noticed, but AMD released a statement that the high RX 480 power consumption wasn't not by design, they will be issuing updates to rectify it.
The reason why it's not as big of a problem as it might have been is because PC power delivery is typically over engineered anyway.
Secondly... You are only looking at what "adds" to power consumption, but you TOTALLY ignore the power savings an APU will bring, like removal of 4-8Gb of GDDR 5 Ram and extra memory controllers, consolidation of CPU and GPU L1, L2, L3 and some cases, L4 caches, internal chip buses will be shared, consolidation of the power delivery (Mosfets etc'.) and chipsets to handle it all.
Not only that, but the APU will come after the RX 480, which means a respin and AMD learning about the Pro's and Con's of Global Foundries 14nm process, allowing for further power savings due to fabrication maturity.
They could also throw in something like a resonent clock mesh so that power could be recycled instead of wasted too.
As for Power Supply's... They typically offer more wattage than is typically needed. Why is this you may ask? Well it's simple.
As a Power Supply starts to get older, the maximum wattage they can reliably supply begins to decrease, this is due to capacitor aging, consoles are meant to be around for an entire generation, so it makes sense to over engineer that important piece of hardware... And it is not representational of how much energy a device will consume.