Machiavellian said:
Actually there isn't anything wrong with any of the things The Order did within the game like Script Events, Cinematic presentations or shooting galleries. It’s the fact that The Order was a unfinished game which was a problem in my book. The Gears series already had those elements, the difference it never relied to heavily only any of those mechanics. |
I think there's plenty wrong with those things. Scripted events chip away at player agency. Cinematic pretensions misunderstand what makes the video game medium special. And pop-up shooting galleries are shallow and boring.
The Order wasn't a failure because it was unfinished. It was a failure because Ready at Dawn valued story, presentation, and graphics over engaging gameplay.