Didn't expect it otherwise. Will certainly get it for my Wii U.
Eh. It's funny but the same effects cause WWHD to slow down as well (explosions and flames and what not). Game looks stunning however and I will be getting it day one - on NX lol.
Well they say it stays at 30fps for most of the time and is still a demo, the final build will likely be more stable. They also look impressed at the amount of modern techniques the game is using in such a non-modern hardware.
| Naum said: Some of the battle fighting is supposed to be a bit "slower". |
you mean cinematic?
| Naum said: Some of the battle fighting is supposed to be a bit "slower". |
Yeah, I believe it was OoT that started it by making every time Link hits an enemy a 0 FPS... erhm... second? Either way, I dont like it.
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| Wildcard36qs said: Eh. It's funny but the same effects cause WWHD to slow down as well (explosions and flames and what not). Game looks stunning however and I will be getting it day one - on NX lol. |
Yeah, I noticed that. The overall performance package seems near identical to Wind Waker HD. S I think it's safe to say a lot oof the strain comes from all the effecfs they're pushing. Also, in combat they seem to make some use of hitstops which can look bad when coupled with an actual frame dip.
I dont know how to embed youtube, but this video at 23:30 looks like it may be NX footage to me. It is very fluid and looks a bit crisper.
View on YouTube
It'll be interesting to see what the final build looks like. It'll most likely have less/smaller drops than what we see here, but Nintendo have shown in the past to be more flexible with their frame-rate targets with Zelda than some of their other series.

I have say this a lot of times. I played the demo. The first one is the one that goes slow at times because it is a creation, not the real game. The second demo is the one that counts, because its the original game starting from the story mode. And that works perfect.
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