I'll get one just so that I can get away with sticking that bulbous tip in someone's anus. "Oops, sorry brah. I can't see where I'm going with this headset on."
I'm still wondering how this is meant to even work. As far as I know, traditional shooters where the avatar walks around are pretty much incompatible with VR because they make the players sick.
| ArnoldRimmer said: I'm still wondering how this is meant to even work. As far as I know, traditional shooters where the avatar walks around are pretty much incompatible with VR because they make the players sick. |
There's actually a really cool article about how to make FPS games work in VR that actually has a prototype of this controller (and Farpoint) in it.
Edit: Found the article, definitely worth a read.
http://www.wired.com/2015/06/sony-morpheus/
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
| konnichiwa said: Because the vive controllers are so great and they even can act like fingers, make this kind of controllers look bad :s. |
And Give with a PC to run it cost what again?
smh.......
| axumblade said: It looks a bit ridiculous but if i end up getting VR, I'll probably get one. |
Yeah, it looks pretty funny.
But I'm glad they're offering this.
Are you big into FPS-games axumblade?
| kitler53 said: it might be lighter but it honestly doesn't matter. just holder your hand the up position for 10 minutes without any controller in your hands. it is tiring. the thing is the gameplay has to be adjusted in a way that at least killzone3 was not. the gameplay has to be structured in a way where you have a firefight that last no more than 2 mintues followed by at least a 2 minute break to give you a change to put your weapon down. i'm not sure many "hardcore" gamers would be up for a game structured like that but i promise you that a 20 minute firefight is a god damn chore by the end of it. also,.. movement control is made more awkward by putting the weapon down and still needing to move. i'm sorry but i feel that all the things i hated about motion controlls on wii/move/kinect aren't being solved by VR. first and foremost of that is the fatigue but the non-1:1 movements between personal action and in-game action will be there too. i think this is why soo very many VR games are "cockpit" games. |
Then you have completely missed the point. Motion controls before meant you had to hold your hands up, cause the camera was tied to your gun.
now, you don't. The camera is tied to your head and the gun is being tracked independently. You can even have the gun behind ur back and look down and see ur characters hands behind his back.
This is why I say this is a game changer. And something VR allows to happen. VR is tracking the gun and your head seperately, so you don't have to be constantly holding the gun up in front of you. You can even fire from the hip.
| ArnoldRimmer said: I'm still wondering how this is meant to even work. As far as I know, traditional shooters where the avatar walks around are pretty much incompatible with VR because they make the players sick. |
The problem has always been that the camera and your weapon were tied together. Or the weapon moves around in a stangnat screen.
And moving with the sticks felt awkward purely due to where the sticks are in relation to your body.
I feel in time a game will come oit with FPS controls in VR that tells eveeyone how to do it right, then every other game will adopt such controls. Thats whats got me most excited about this game.
And for those talking about the looks? I think this is perfect. They need to stop making gun controllers look like guns.... doesmt necessarily translate well to gaming. Making them controller light, ergonomical and functional should take priority.
Intrinsic said:
And Give with a PC to run it cost what again? smh....... |
You make PC VR sound aboslutely impossible and impractical, not the best way of looking at it tbh.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Here's another video showing Farpoint and the aim controller.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.