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ArnoldRimmer said:
I'm still wondering how this is meant to even work. As far as I know, traditional shooters where the avatar walks around are pretty much incompatible with VR because they make the players sick.

The problem has always been that the camera and your weapon were tied together. Or the weapon moves around in a stangnat screen.

And moving with the sticks felt awkward purely due to where the sticks are in relation to your body.

I feel in time a game will come oit with FPS controls in VR that tells eveeyone how to do it right, then every other game will adopt such controls. Thats whats got me most excited about this game. 

And for those talking about the looks? I think this is perfect. They need to stop making gun controllers look like guns.... doesmt necessarily translate well to gaming. Making them controller light, ergonomical and functional should take priority.