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kitler53 said:

it might be lighter but it honestly doesn't matter.  just holder your hand the up position for 10 minutes without any controller in your hands.  it is tiring. 

the thing is the gameplay has to be adjusted in a way that at least killzone3 was not.  the gameplay has to be structured in a way where you have a firefight that last no more than 2 mintues followed by at least a 2 minute break to give you a change to put your weapon down.  i'm not sure many "hardcore" gamers would be up for a game structured like that but i promise you that a 20 minute firefight is a god damn chore by the end of it.  also,.. movement control is made more awkward by putting the weapon down and still needing to move.

i'm sorry but i feel that all the things i hated about motion controlls on wii/move/kinect aren't being solved by VR.  first and foremost of that is the fatigue but the non-1:1 movements between personal action and in-game action will be there too.

i think this is why soo very many VR games are "cockpit" games. 

Then you have completely missed the point. Motion controls before meant you had to hold your hands up, cause the camera was tied to your gun.

now, you don't. The camera is tied to your head and the gun is being tracked independently. You can even have the gun behind ur back and look down and see ur characters hands behind his back. 

This is why I say this is a game changer. And something VR allows to happen. VR is tracking the gun and your head seperately, so you don't have to be constantly holding the gun up in front of you. You can even fire from the hip.