Miyamotoo said:
Barkley said:
So because Mario Party and Paper Mario are small projects it's ok to repeatedly ignore feedback? What does that have to do with anything?
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How actualy Mario Party and Paper Mario proves they ignoring feedback!? You have new Zelda like fact they dont ignore feedback.
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Zelda has shown Nintendo doesn't ignore feedback for 15 years.
Wind Waker: People complained Majora's Mask was too much like Ocarina of Time and it felt like they were looking at the exact same game. We get a completely new art direction and the sailing mechanic.
Twilight Princess: Wind Waker was way too out there and was too cartoony, we want realism, a horse to ride on, and the tried-and-true Zelda formula! We get a game that builds on OoT's foundations again.
Skyward Sword: TP played it way too safe, and was too by-the-numbers! There's this big, empty world with nothing to do in it, and combat is so archaic! You barely use items after getting them in dungeons, and the art style is so plain and dated. Zelda was barely even in the game, and felt more like a background extra than a central character. We get a game with another brand new art direction, a completely brand new battle system made from the ground up for motion controls, a different way to try to handle the problem of the overworld having big empty spaces, many new items and interesting items that are not only new to the series, but retain their usefulness throughout the game, and Zelda and Link have their strongest bond ever.
Breath of the Wild: Zelda is way too stale, every single game since OoT is trying to follow OoT too closely, things are way too linear, SS in particular was far too linear, THE GAME WOULDN'T LET YOU DO ANYTHING WITHOUT MAKING IT PAINFULLY CLEAR WHERE TO GO AND WHAT TO DO NEXT, areas were way too small, you couldn't fly in the sky at night, we're sick of companions ruining the sense of isolation and hand-holding us the whole way. We get a game that is essentially a sequel to Zelda 1 on NES, with no partners, no guidance, and one huge playground.
Oh, and don't get me started on Smash Bros.