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Forums - Microsoft - What implications could Scorpio have on the power of the Xbone Cloud?

Could Scorpio redirect effort away from the Xbox One Cloud or do you see we will eventually see them working in conjunction?

What happened to the Xbox One Cloud?

http://www.polygon.com/2015/8/11/9132195/crackdown-3-multiplayer-cloud-xbox-one-gamescom-2015



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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The "Xbox Cloud" isn't specifically tied to any specific hardware.
You could in theory have the Xbox Cloud on a Dreamcast or any other internet connected device, including Scorpio.

The Xbox Cloud though has been a flop, it hasn't had the support that Microsoft was likely hoping, that could be partially attributed to the PC and the Playstation 4 being the lead development platforms.




www.youtube.com/@Pemalite

I believe in the game applications of cloud computing when I see it. MS has yet to deliver and delaying Crackdown once again is a great sign.



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Scorpio.... IS THE CLOUD.



The Xbox One cloud is clearly losing STEAM.



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Pemalite said:
The "Xbox Cloud" isn't specifically tied to any specific hardware.
You could in theory have the Xbox Cloud on a Dreamcast or any other internet connected device, including Scorpio.

The Xbox Cloud though has been a flop, it hasn't had the support that Microsoft was likely hoping, that could be partially attributed to the PC and the Playstation 4 being the lead development platforms.

what are you talking about??? MS cloud solution azure is one of the most profitable business for MS last quarter... I hardly call that a flop



The problem with "The Cloud" for gaming is that developers have to want to use it and they simply haven't. Why would they, unless it was an MS exclusive? Even then, with no Crackdown appearing, why would they take that risk unless it was a "technology showcase"?

It was never going to get off the ground in the first place and I bet it was one of the things Spencer deemphasised after it turned into something of a joke. Developers weren't biting on split development for multiplayer games and that pretty much ended it as a selling point.



endimion said:
Pemalite said:
The "Xbox Cloud" isn't specifically tied to any specific hardware.
You could in theory have the Xbox Cloud on a Dreamcast or any other internet connected device, including Scorpio.

The Xbox Cloud though has been a flop, it hasn't had the support that Microsoft was likely hoping, that could be partially attributed to the PC and the Playstation 4 being the lead development platforms.

what are you talking about??? MS cloud solution azure is one of the most profitable business for MS last quarter... I hardly call that a flop

Azure wasn't profitable because of the Xbox.
Xbox Cloud wasn't featured in every single exclusive Xbox game.
The Xbox Cloud was an over-promised feature, that ultimately underdelivered.

Ergo. For Xbox Gamers, it was a flop. ;)




www.youtube.com/@Pemalite

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That was good times, and a great way to try to sell a weaker console to people who might have believed it could rain CPU power from the heavens.

*fast check of front page*

Last week they convinced 69 Japanese with this sales pitch, so I guess the Tech capital of the world was probably not the best place to try this approach.

 

edit - Were they ever really thinking that Cloud computing could make the X1 be four times more powerful than it is currently? Was it just a big lie from the start or was there plans for it to happen... 4x I mean that would bring it close to what they're offering in the Scorpio in 18 months time, maybe the Scorpio will have the option to go to 24teraflops with the power of the cloud?



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The cloud can be, and already is used to manage massive online persistent worlds, it can even compute phisics for a large number of objects not currently interacting with the players, then send to each player just the position of the currently visible ones, just sending a few tens bytes per frame, and it can manage direct interactions between players too, and lag won't be a problem if it's low, but even in the best conditions its lag prevents it from being used to replace the GPU for graphics. So at best the cloud can free GPU resources that otherwise would be used for physics, but this won't increase graphics performances by an insane amount, at most a decent one.



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