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Forums - Nintendo - Zelda: Breath of the Wild discussion thread

Goodnightmoon said:
curl-6 said:

Yeah, that struck me as well, just how dynamic and lively the world feels; bushes and grass can be set on fire, trees can be felled, vegetation sways not only in the wind but also as you push passed it, fire creates updrafts that lift your sailcloth, walking through leaf litter kicks up leaves into the air, etc. Where so many game worlds feel like movie sets, Breath of the Wild feels like a living, breathing environment.

Yet the usuals are already saying that it looks death and lifeless. Even a 5 years kid would see this game feels totally alive.

Let's try and avoid comments like this, please. If "even a 5 year old" can see what you see, then you should be able to easily address their points without mockery.



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Zekkyou said:
Goodnightmoon said:

Yet the usuals are already saying that it looks death and lifeless. Even a 5 years kid would see this game feels totally alive.

Let's try and avoid comments like this, please. If "even a 5 year old" can see what you see, then you should be able to easily address their points without mockery.

Agreed, let's not bait or insult and keep this a nice discussion 



Captain_Yuri said:

This game is like eye sex

-snip

Is that top shot from Nintendo themselves? It's definitely not 720p. 



Zekkyou said:

Is that top shot from Nintendo themselves? It's definitely not 720p. 

NX bullshot.



So from what I've seen cutting grass actually does nothing. My god, without that crucial mechanic there's literally no point to Zelda's existence!



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Einsam_Delphin said:

So from what I've seen cutting grass actually does nothing. My god, without that crucial mechanic there's literally no point to Zelda's existence!

If Minecraft has taught me anything, it's that you shouldn't underestimate the procrastination value of running around aimlessly killing grass.



One of my few concerns is the lack of variety of enemies: the trailer shows many similar enemies. A few different ones were shown and I understand keese and little laser enemies were shown during gameplay from some of the footage that I saw. Hopefully more show up as you play the game.



Zekkyou said:
Einsam_Delphin said:

So from what I've seen cutting grass actually does nothing. My god, without that crucial mechanic there's literally no point to Zelda's existence!

If Minecraft has taught me anything, it's that you shouldn't underestimate the procrastination value of running around aimlessly killing grass.

Lmao true, but we already know that bees won't hide in the grass, and we haven't seeny any Rupees so far so what could possibly be the purpose ? (other than throwback of course)



KLAMarine said:
One of my few concerns is the lack of variety of enemies: the trailer shows many similar enemies. A few different ones were shown and I understand keese and little laser enemies were shown during gameplay from some of the footage that I saw. Hopefully more show up as you play the game.

I'm shure there'll be quite a variety of enemies, in the end we've just seen the first area of the game and we already have Chuchus, Guardians, The Pig-like enemies whose name always slipps off my mind, bats and those ice enemies, plus many of these have variations depending on the place you visit/the time of the day with Skeletons and ice bats ...



I absolutely love the attention to detail on display; the little things most games just don't even think of.

Like how the enemies aren't armed when they're just vegetating at their camp, and that they run to grab their weapons when they see you, but you can sneak up and steal their unattended weapons before they notice. Or how he skeleton enemies will try to put themselves back together, and even pick up and use each other's severed arms and heads as weapons.

Just fantastic.