Ramadear said: Sounds like console users are becoming pc users. |
Not at all. Not even in the slightest. Whats funny about statements like this is how baseless they are. Do you realize that smartphones have more in common to a PC than a console? If you insist with a smartphone ypu can actually fully replace your PC or laptop, they even do more than a console does. They are refreshed eveey single year almost without fail, command prices more inline with an average PC, yet we don't see people saying smartphone buyers are PC buyers.
A console ia still a console, a refresh every 3-6yrs doesn't male it like a PC in the slightest. A console only really becomes like a PC when you can walk into a store, change your Ram, Hard drive, CPU and GPU. I just don't see the connection at all.
Ganoncrotch said:
This isn't really how virtualized machines work at all, keep in mind the PS4 does a lot more than just run the game, there is a lot of things going on inside the system which all take a toll on its resources, a virtualization server is not going to be doing things like monitoring your friends list in the background, even things like the in game capturing would obviously be handed over to the PS4 at your end, simply recording the visuals being streamed down.. lol even the clock functionality would be handled locally! I'm just saying that even on dumb terminals in a bank, not every little thing is run from the Virtualization Serve
|
You are right and wrong at the same time :).
Lets break it down to the basics. Using a PS4. For a game to run on the PS4, it needs 6 CPU cores and an 18CU GPU with ~5GB of GDDR5 ram. This is the app allotment in hardware for all games built for the PS4 to work. Now even if you take out the 2 2CPU cores and eveeything else need to run the other background tasks the PS4 runs, you still need at least what i memtioned earlier in your "virtualized machine" to get it to work.
Now even if you have highly specialized virtualization machines that can each run 2-3 instances of the PS4, you still need them to either exactly have the aforr mentioned minimum hardware or at least something that is so powerful that it can emulate it. Either way, thats a lot of money.
There really is no way around this, no virtualization machine is less powerful than the core hardware its trying to emulate. Its just impossible.
If you want to strip what it takes to run an instance of a PS4 game down to its core, you need 6 CPU/ 18CU GPU and 5GB ram then multiply tjat by how ever many millions of people you intend to be able to play a game simultaneously (or its equivalent). Selling hardware directly to users would always be cheaper and more efficient than that, especially when you stand to make a profit from selling the hardware to begin with.
I belive game streaming will always be a backend option. A way sony or whoever else can repurpose old obsolete hardware. They will never put PS4 level virtualization machines in a server somehwhere when they can sell that hardware directly to an emd User, but when the PS5 comes along, and no one is biying the stock PS4 anymore, they can get them back and throw them into their servers....