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Forums - Gaming - Supermassive going multiplat

Great news.
Sony is doing amazing with the ps4 and doesn't need smaller 3rd party developers any more (for exclusive games). So, them going multiplat is great as they can hopefully expand their audience without the risk of damaging their relationship with Sony.



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I still see there being Until Dawn 2, but it was weird last year, given the positive buzz how Sony never really got behind it. Kinda a catch-22, given the difficulty of development, also Rush of Blood is seen as a bit of a weird choice and seems to just be riding on the success of Until Dawn. I can see why they don't want to be bogged down as only doing Until Dawn or those types of games.

I dunno, interested to see where they go, Until Dawn did seem really good, will get around to it eventually.



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Most studios want to go multi-platform with their own IP if they can. If a third-party developed game isn't multi-platform then they are either being contracted to work on a joint project or they cannot yet finance a game on their own or make a deal with a multi-platform publisher. Working on a first-party project for a third-party developer can be a great situation but most studios would rather own the IP they came up with if they can. It just means they need a lot more money upfront and that they're taking a bigger risk.

I have absolutely no ill-will toward any developer that wants to go multi-platform with select IP and going multi-platform in no way means that a developer will no longer work on first-party titles. The people who run Sony and Microsoft are business-people who understand that and it doesn't mean a close relationship will suddenly end.

Anyone who makes a big deal out of this, in either direction, needs to get their perspectives in order.



That's nice, with PC and consoles so close to each other since this gen and probably even more in the future, I would also try to be a multiplat dev if I would be one (at least with a PC release besides a single console release)

Sure, if I would need funding or attention from audience which I could only get if Sony/MS would let me present my game on a stage at E3/Gamescom I would maybe release my game exclusive but if I wouldn't need that I wouldn't do it.



The only reason Sony had exclusives with them was because they commissioned them as the article states. If Sony want more exclusives from them they can commission more in the future.

Makes sense to go multiplat as they hopefully be able to build a portfolio of IPs that they can themselves own



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DirtyP2002 said:
first Ready at Dawn, now Supermassive.
So much for "PS4 lead will make developer skip other platforms!!!!1111"

it makes sense for developers to go multiplatform. just look at microsoft for example. 



DirtyP2002 said:
first Ready at Dawn, now Supermassive.
So much for "PS4 lead will make developer skip other platforms!!!!1111"

 

Quantic Dream, Housemarque, Ratchet & Clank and other studios & games are saying: HI!



bananaking21 said:
DirtyP2002 said:
first Ready at Dawn, now Supermassive.
So much for "PS4 lead will make developer skip other platforms!!!!1111"

it makes sense for developers to go multiplatform. just look at microsoft for example. 

yup, look at them, they put their exclusives on pc and they barelly sell 1 mil on pc and xb1 combined, + the hardware sales for xb1 are shit, this makes sense how again?

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pokoko said:
Most studios want to go multi-platform with their own IP if they can. If a third-party developed game isn't multi-platform then they are either being contracted to work on a joint project or they cannot yet finance a game on their own or make a deal with a multi-platform publisher. Working on a first-party project for a third-party developer can be a great situation but most studios would rather own the IP they came up with if they can. It just means they need a lot more money upfront and that they're taking a bigger risk.

I have absolutely no ill-will toward any developer that wants to go multi-platform with select IP and going multi-platform in no way means that a developer will no longer work on first-party titles. The people who run Sony and Microsoft are business-people who understand that and it doesn't mean a close relationship will suddenly end.

Anyone who makes a big deal out of this, in either direction, needs to get their perspectives in order.

the only fear i have about this is that Massive lose out on some creative freedom when developing their next big game. Sony as of late has really allowed its devs to basically do what they want, where other publishers might interfier with the development process. i prime example of this would be what happened with insomniac with fuse/overstrike. 

if Massive can create the game they want while retaining creative freedom and ownership of their IP then that would be amazing. the more games that are succesfull like Until Dawn the better. 



I wish them luck. I think they'll try their hand on all platforms but will still return to Sony for an exclusive from time to time. Similar to insomniac