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pokoko said:
Most studios want to go multi-platform with their own IP if they can. If a third-party developed game isn't multi-platform then they are either being contracted to work on a joint project or they cannot yet finance a game on their own or make a deal with a multi-platform publisher. Working on a first-party project for a third-party developer can be a great situation but most studios would rather own the IP they came up with if they can. It just means they need a lot more money upfront and that they're taking a bigger risk.

I have absolutely no ill-will toward any developer that wants to go multi-platform with select IP and going multi-platform in no way means that a developer will no longer work on first-party titles. The people who run Sony and Microsoft are business-people who understand that and it doesn't mean a close relationship will suddenly end.

Anyone who makes a big deal out of this, in either direction, needs to get their perspectives in order.

the only fear i have about this is that Massive lose out on some creative freedom when developing their next big game. Sony as of late has really allowed its devs to basically do what they want, where other publishers might interfier with the development process. i prime example of this would be what happened with insomniac with fuse/overstrike. 

if Massive can create the game they want while retaining creative freedom and ownership of their IP then that would be amazing. the more games that are succesfull like Until Dawn the better.