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Forums - Nintendo - Is Miyamoto losing his touch?

SpokenTruth said:
https://en.wikipedia.org/wiki/Shigeru_Miyamoto_gameography

Some of you guys need to study that chart real hard.

Times change. As new tech arises and consumer interests change, adaptability is a crucial skill.

Miyamoto's most recent work showed that he's been lagging behind



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Kai_Mao said:
midrange said:

Miyamoto didn't direct luigis mansion dark moon, or Mario maker, or splatoon, or Galaxy 2, or skyward sword. These were all made by other Nintendo teams.

SF0 is not mixed. This may be the title that puts the starfox line to sleep for a while due to low performance.

here's the problem with constant experimentation: Some people don't want "unique" things shoehorned into games. Starfox zero did not need to be locked into that weird control scheme, but miyamoto did it to be "different" and as a result, starfox suffered. Paper Mario changed because of him and his quest to make the series "different" from past iterations. The wii u's hardware was largely influenced by his desire to be "different" (third parties clearly didn't like it and now ALL of them are gone).

Miyamoto had at least an influence in most of these projects. He wasn't a director for SF0 (just producer) or Guard either. He was the producer of Luigi's Mansion Dark Moon by the way.

im just saying reception wise, SF0 was mixed. Some people like it, some don't. It reflects upon the scores and the various comments made whether it's here, YouTube, Twitter, etc.Sales-wise, it's unfortunate considering, in my opinion, it's not a bad game. We probably won't see another entry for while, but who knows considering a lot of their games didn't particularly sold like hot cakes like Woolly World, Tropical Freeze, etc. Sure they sold a million, when you consider their predecessors' sales, it's disappointing. Granted being on the Wii U is a factor.

And as someone mentioned previously, Miyamoto was not really the guy behind the Wii U, Iwata was. The Wii U was his just as the Wii, DS, and 3DS were. Not trying to put all the blame on Iwata (God rest his soul), just pointing it out. Miyamoto had to help make the game pad a selling point, which ultimately didn't work.

Miyamoto definitely had a lot of creative influence over starfox. There have been numerous interviews about this and likewise, Nintendo is not going to lend full control of their IP to any third party studio (platinum games). Yes it was dissappointing and the sales definitely reflect this. Note: I'm not comparing the sales of starfox to Call of duty, I'm comparing them to sales of other wii u games (so install base shouldn't matter).

Miyamoto definitely had an influence on the wii u, as did Iwata (nothing says that only ONE person had to contribute). He wanted the gamepad and even with their advantages, Ubisoft ended up making better gamepad games than Nintendo (rayman legends and zombiu)



lol our species in general is so silly and prone to sensationalism... He makes games that aren't even bad but, depending on who you ask, range from "meh" to "alright", and suddenly perhaps the most accomplished game designer in history needs to retire?

We're just a few years removed from an awesome Pikmin 3 game... I think the guy will be fine. Anyone would have struggled to find a good use for the gamepad in Star Fox.

*Edit* Btw, there's no guarantees but it's entirely possible we're a mere two weeks removed from the showcase of another 85+ metascore game in his next Zelda installment. Why the rush to throw dirt on him?



padib said:
bananaking21 said:
No he isn't losing it, because he completely lost it already.

Aw, I was totally hoping you would slack off on your hating for one second.

Shame on me then.

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 



He lost it a long time ago.



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CaptainExplosion said:
JWeinCom said:

Pickles are disgusting.

As long as we're making non-sequitors, I thought I'd just get that out there.

I said that because Command flopped, and even though the series recovered from that, now there's Star Fox Zero which flopped even harder.

What do you mean the series recovered? Zero is the first new game since Command.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Losing?

No, thoroughly lost.



bananaking21 said:
padib said:

Aw, I was totally hoping you would slack off on your hating for one second.

Shame on me then.

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 

So your argument is based on a little experimental demo of a game that was never completed or released? brilliant, so realisitic.



Goodnightmoon said:
bananaking21 said:

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 

So your argument is based on a little experimental demo of a game that was never completed or released? brilliant.

and projec gaurd... and starfox... and paper mario... 



bananaking21 said:
Goodnightmoon said:

So your argument is based on a little experimental demo of a game that was never completed or released? brilliant.

and projec gaurd... and starfox... and paper mario... 

That's not what you said in your commnet, you are changing your arguments. And I may have to remember you that Miyamoto worked in the development of Pikmin 3, Luigi's Mansion 2 and Super Mario Maker, some brilliant and recent games that also sold really well, but hey, that shitty demo that was never released is the definitive proof.