Hiku said:
As for the quote, Iwata was the speaker, as he often was in these situations. I don't think it matters who says it, but the question is if this was Miyamoto's initiative, or someone above it. I'm going to assume that he either pushed for the idea, or did not disagree with it. For a couple of reasons.
He has been cited as one of the people within Nintendo who pushed for the Gamepad to be part of the WiiU from the beginning. If thats the case, then it's not surprising that he would be one of the people who would be more heavily invested in showing the audience the potential he saw in it.
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One of the people. I don't think it wise we just disregard the potential input from the other people, whoever they may be.
( by the way, for the record I really like the gamepad: http://gamrconnect.vgchartz.com/post.php?id=7920949 )
Hiku said:
Generally speaking, Miyamoto has a lot of trust and influence in Nintendo. If he wants something (within reason) he will most likely get the support of the company. Likewise, I don't see them going through with the idea of creating Gamepad based games or assigning Miyamoto to them if he disagreed with the idea. If he thinks it's a bad idea, they will probably listen to him. Take a look at how Nintendo tend to evaluate if a game idea is good or not, for example: "Miyamoto, and Nintendo as a whole, do not use focus groups. Instead, Miyamoto figures out if a game is fun for himself. He says that if he enjoys it, others will too." (That's from his Wiki page.)
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And if we follow the source from the wiki page, we come to a New Yorker article ( http://www.newyorker.com/magazine/2010/12/20/master-of-play ) that is not only over five years old, the claim that Nintendo does not use focus groups seems to originate from the New Yorker themselves, not from the interview. Even more strange is the same NY article quotes Miyamoto as saying "Sometimes the test players complain that there are too many enemies in one stage" which implies it isn't just Miyamoto who provides feedback.
From a more recent interview in April of this year ( http://stack.net.au/games/features/star-man-shigeru-miyamoto-interview? ), Shigeru Miyamoto is quoted as saying "while we always have test audiences, I ask them how they feel, but I don’t ask what they want it to be." From this, it seems development receives some degree of outside feedback contrary to what the wiki page implies.
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Hiku said:
In either case, whether the idea to make Gamepad focused games originated from him or someone else, it's safe to assume that he thought it was a good idea and that it was his idea to make a Starfox game based on it, according to this quote:
"SM: We spent more than one year on numerous experiments using the Wii U GamePad, and in the initial experiments, we conducted tests with 3D graphics on screen using Pikmin and Star Fox systems as a trial.
While manipulating the RC aeroplane-like flying experience or creating the mechanism to appreciate the overall and partial views together, it made me think I should continue to create Star Fox utilising these elements. We fixed the basic form in six months, and then commenced the one and a half year development process." http://gonintendo.com/stories/255628-miyamoto-elaborates-on-platinum-s-involvement-in-starfox-zero-ta?page=1
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Who is the 'we' in the quotes ("We spent more than one year... we conducted tests... we fixed the basic form...") and how did their input influence the final outcome?