Nem said:
Nuvendil said:
Being Indie or Kickstarter based does not absolve them of responsibility to pursue a style they can achieve and do it well. Shovel Knight, Freedom Planet, Fast Racing Neo, Ori and the Blind Forest, all independently developed, all look great and execute their style wonderfully. Dust: An Elysian Tale is a solo developed game. ONE GUY. This indie project with millions behind it and headed by someone with decades of experience has no excuse.
And yeah, the trailer was absolutely abysmal. Better if you muted it though.
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Yeah, thats a design choice. You can say the developer is bad if you want. But to expect gorgeous graphics from an indie game is to set yourself up for disappointment imo.
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I don't expect Crysis here. I just expect a competent execution of whatever style they choose. They clear as day didn't have the resources or frankly the talent to do a full 3D model style. It would have been wiser to go with a style they could execute well. And that's on Inafune, a man with the experience to know better.
When a solo developed indie can look like this: http://www.hardcoregamer.com/wp-content/uploads/2013/05/DustAETReviewImage3.jpg
And a game with $25k can look like this: http://techraptor.net/wp-content/uploads/2015/06/WiiU_FreedomPlanet_Screenshot_03.png
There is no excuse for a 4mil project to look like THIS: http://operationrainfall.com/wp-content/uploads/2014/09/mighty-no-9-freeze.png with flat textures and bland lighting and simplistic models. And if they never planned a hand-drawn 2D style, they shouldn't have built their kick starter on art of that style.
And we need to hold indies to some standard on all fronts or they'll never *go* anywhere.