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Forums - Gaming - Mighty No. 9 Dev disappointed at latest trailer

I heard about this and gave a chuckle. I thought the trailer was pretty good! It did a good job of showing off the gameplay. I got a pretty good idea of how it works, thanks to it. If they have anyone to be mad at, it's themselves. Just look at the models for Beck and Call. They still look pretty terrible, especially their weird faces.



 

              

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He should be, the trailer was garbage.



                                                                                     

When games like A Hat in Time, made by indie devs and funded with 300K look WAY better than a game with a 4 million budget and made by developers known for making good games, you know there's a problem.

Edit: Took me a while to understand the pizzas on the Sonic tweet, LMAO. It still looks better than the actual explosion xD



mofili said:

4mill$ and it looks like shit


4 million dollars!?!?! For that?!?!



although the art style looks cheap, the gameplay looks solid. But yeah... that trailer is so so so bad.



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Easily getting it for that comment alone.



Vini256 said:

When games like A Hat in Time, made by indie devs and funded with 300K look WAY better than a game with a 4 million budget and made by developers known for making good games, you know there's a problem.

Edit: Took me a while to understand the pizzas on the Sonic tweet, LMAO. It still looks better than the actual explosion xD

Watched some of the Beta videos... man I really hope they do well.

And yes its really questionable where all that 4m $ went.

Those guys that made A Hat in Time, did a amasing job for that budget.



Vini256 said:

When games like A Hat in Time, made by indie devs and funded with 300K look WAY better than a game with a 4 million budget and made by developers known for making good games, you know there's a problem.

Edit: Took me a while to understand the pizzas on the Sonic tweet, LMAO. It still looks better than the actual explosion xD

Seeing as you're the only one that noticed .



             

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Nem said:
Nuvendil said:

Being Indie or Kickstarter based does not absolve them of responsibility to pursue a style they can achieve and do it well.  Shovel Knight, Freedom Planet, Fast Racing Neo, Ori and the Blind Forest, all independently developed, all look great and execute their style wonderfully.  Dust: An Elysian Tale is a solo developed game.  ONE GUY.  This indie project with millions behind it and headed by someone with decades of experience has no excuse.  

And yeah, the trailer was absolutely abysmal.  Better if you muted it though.

Yeah, thats a design choice. You can say the developer is bad if you want. But to expect gorgeous graphics from an indie game is to set yourself up for disappointment imo.

I don't expect Crysis here.  I just expect a competent execution of whatever style they choose.  They clear as day didn't have the resources or frankly the talent to do a full 3D model style.  It would have been wiser to go with a style they could execute well.  And that's on Inafune, a man with the experience to know better.

When a solo developed indie can look like this:  http://www.hardcoregamer.com/wp-content/uploads/2013/05/DustAETReviewImage3.jpg

And a game with $25k can look like this: http://techraptor.net/wp-content/uploads/2015/06/WiiU_FreedomPlanet_Screenshot_03.png 

There is no excuse for a 4mil project to look like THIS:  http://operationrainfall.com/wp-content/uploads/2014/09/mighty-no-9-freeze.png with flat textures and bland lighting and simplistic models.  And if they never planned a hand-drawn 2D style, they shouldn't have built their kick starter on art of that style.  

And we need to hold indies to some standard on all fronts or they'll never *go* anywhere.  



Too late. This game is already fucked and so is Red Ash by extension... Such a shame. Why couldn't this have gone as well as Shovel Knight.